diff --git a/Assets/Scenes/PatScene.unity b/Assets/Scenes/PatScene.unity index 09e3dd3..caf3ad4 100644 --- a/Assets/Scenes/PatScene.unity +++ b/Assets/Scenes/PatScene.unity @@ -466,7 +466,7 @@ Prefab: m_Modifications: - target: {fileID: 419770, guid: 69061867cac74f14badaa57b01070f97, type: 2} propertyPath: m_LocalPosition.x - value: -.185000002 + value: -.114 objectReference: {fileID: 0} - target: {fileID: 419770, guid: 69061867cac74f14badaa57b01070f97, type: 2} propertyPath: m_LocalPosition.y @@ -474,7 +474,7 @@ Prefab: objectReference: {fileID: 0} - target: {fileID: 419770, guid: 69061867cac74f14badaa57b01070f97, type: 2} propertyPath: m_LocalPosition.z - value: -0 + value: 0 objectReference: {fileID: 0} - target: {fileID: 419770, guid: 69061867cac74f14badaa57b01070f97, type: 2} propertyPath: m_LocalRotation.x @@ -1282,7 +1282,7 @@ Transform: m_PrefabParentObject: {fileID: 400056, guid: 4fed9d0bf3595254ba35890c3fd49728, type: 3} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 1416680805} - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: 0, y: .469086319, z: 0, w: .883152306} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1.5, y: 1.5, z: 1.5} m_Children: @@ -2202,8 +2202,8 @@ Transform: m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 1925818716} - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: .75999999, y: -.709999979, z: 1.08000004} + m_LocalRotation: {x: 0, y: 1, z: 0, w: -1.62920685e-07} + m_LocalPosition: {x: .75999999, y: -.800000012, z: 1.08000004} m_LocalScale: {x: .349999994, y: .5, z: .100000001} m_Children: - {fileID: 2142871351} diff --git a/Assets/Scripts/FlickeringLight.cs b/Assets/Scripts/FlickeringLight.cs index 4870ff8..47c2b8c 100644 --- a/Assets/Scripts/FlickeringLight.cs +++ b/Assets/Scripts/FlickeringLight.cs @@ -13,8 +13,6 @@ public class FlickeringLight : MonoBehaviour float range = MaxIntensity - MinIntensity; float AverageIntensity = MinIntensity + range / 2; - Debug.Log(Mathf.Sin(Time.timeSinceLevelLoad)); - PointLight.intensity = Random.Range(MinIntensity, MaxIntensity); } } diff --git a/Assets/Sound.meta b/Assets/Sound.meta deleted file mode 100644 index 17aa381..0000000 --- a/Assets/Sound.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: e2839cc8e19d8dc4098d710783dbac88 -folderAsset: yes -timeCreated: 1446922484 -licenseType: Free -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Standard Assets/Characters/PhysicsMaterials.meta b/Assets/Standard Assets/Characters/PhysicsMaterials.meta deleted file mode 100644 index b7766b3..0000000 --- a/Assets/Standard Assets/Characters/PhysicsMaterials.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: ea2a5216ffb8d4b319d09e8d7782120c -folderAsset: yes -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index e040c5c..b11ab9b 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 5.2.0f3 +m_EditorVersion: 5.2.2f1 m_StandardAssetsVersion: 0