mirror of
https://github.com/ConjureETS/EscapeTheRoom.git
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Breath Sound et control
This commit is contained in:
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@ -1,17 +1,17 @@
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value:
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|
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||||||
value: .200000003
|
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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||||||
propertyPath: m_JumpBob.BobAmount
|
|
||||||
value: .100000001
|
|
||||||
objectReference: {fileID: 0}
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||||||
- target: {fileID: 0}
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||||||
propertyPath: m_HeadBob.HorizontalBobRange
|
|
||||||
value: .100000001
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|
||||||
objectReference: {fileID: 0}
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||||||
- target: {fileID: 0}
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||||||
propertyPath: m_HeadBob.VerticalBobRange
|
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||||||
value: .100000001
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|
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m_RemovedComponents: []
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m_ParentPrefab: {fileID: 0}
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m_ParentPrefab: {fileID: 0}
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m_RootGameObject: {fileID: 186122}
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m_RootGameObject: {fileID: 117402}
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m_IsPrefabParent: 1
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m_IsPrefabParent: 1
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@ -1,6 +1,6 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: e180da7fedba0004086c3f44426d29c5
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guid: e180da7fedba0004086c3f44426d29c5
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timeCreated: 1446998360
|
timeCreated: 1447000680
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||||||
licenseType: Free
|
licenseType: Free
|
||||||
NativeFormatImporter:
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NativeFormatImporter:
|
||||||
userData:
|
userData:
|
||||||
|
|||||||
@ -134,46 +134,38 @@ Prefab:
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m_Modification:
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m_Modification:
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m_TransformParent: {fileID: 0}
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m_TransformParent: {fileID: 0}
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m_Modifications:
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m_Modifications:
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propertyPath: m_LocalPosition.z
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propertyPath: m_JumpBob.BobDuration
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value: .200000003
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objectReference: {fileID: 0}
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propertyPath: m_JumpBob.BobAmount
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value: .100000001
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_ParentPrefab: {fileID: 100100000, guid: e180da7fedba0004086c3f44426d29c5, type: 2}
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m_ParentPrefab: {fileID: 100100000, guid: e180da7fedba0004086c3f44426d29c5, type: 2}
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||||||
m_IsPrefabParent: 0
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m_IsPrefabParent: 0
|
||||||
|
|||||||
@ -31,6 +31,8 @@ namespace UnityStandardAssets.Characters.FirstPerson
|
|||||||
[SerializeField] private AudioClip[] m_FootstepSounds; // an array of footstep sounds that will be randomly selected from.
|
[SerializeField] private AudioClip[] m_FootstepSounds; // an array of footstep sounds that will be randomly selected from.
|
||||||
[SerializeField] private AudioClip m_JumpSound; // the sound played when character leaves the ground.
|
[SerializeField] private AudioClip m_JumpSound; // the sound played when character leaves the ground.
|
||||||
[SerializeField] private AudioClip m_LandSound; // the sound played when character touches back on ground.
|
[SerializeField] private AudioClip m_LandSound; // the sound played when character touches back on ground.
|
||||||
|
[SerializeField] private AudioClip m_RespireSound; // the sound played when character touches back on ground.
|
||||||
|
[SerializeField] private AudioClip m_NoStaminaSound; // the sound played when character touches back on ground.
|
||||||
|
|
||||||
private Camera m_Camera;
|
private Camera m_Camera;
|
||||||
private bool m_Jump;
|
private bool m_Jump;
|
||||||
@ -47,6 +49,7 @@ namespace UnityStandardAssets.Characters.FirstPerson
|
|||||||
private float m_NextStep;
|
private float m_NextStep;
|
||||||
private bool m_Jumping;
|
private bool m_Jumping;
|
||||||
private AudioSource m_AudioSource;
|
private AudioSource m_AudioSource;
|
||||||
|
private AudioSource m_AudioSourceChild;
|
||||||
private MilesStonesPARA currentMilestone;
|
private MilesStonesPARA currentMilestone;
|
||||||
|
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
@ -62,6 +65,7 @@ namespace UnityStandardAssets.Characters.FirstPerson
|
|||||||
m_NextStep = m_StepCycle/2f;
|
m_NextStep = m_StepCycle/2f;
|
||||||
m_Jumping = false;
|
m_Jumping = false;
|
||||||
m_AudioSource = GetComponent<AudioSource>();
|
m_AudioSource = GetComponent<AudioSource>();
|
||||||
|
m_AudioSourceChild = GameObject.FindGameObjectWithTag("AudioSourceBreath").GetComponent<AudioSource>();
|
||||||
m_MouseLook.Init(transform , m_Camera.transform);
|
m_MouseLook.Init(transform , m_Camera.transform);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -98,8 +102,46 @@ namespace UnityStandardAssets.Characters.FirstPerson
|
|||||||
m_AudioSource.Play();
|
m_AudioSource.Play();
|
||||||
m_NextStep = m_StepCycle + .5f;
|
m_NextStep = m_StepCycle + .5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void PlayRespireSound()
|
||||||
|
{
|
||||||
|
bool changeSound;
|
||||||
|
if(Input.GetButton("StopRespire") && canSprint)
|
||||||
|
{
|
||||||
|
//Stopper la respiration et auguementer les sons
|
||||||
|
m_AudioSourceChild.volume -= 0.05f;
|
||||||
|
if(m_AudioSourceChild.volume <0)
|
||||||
|
m_AudioSourceChild.volume=0;
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Repiration sounds
|
||||||
|
m_AudioSourceChild.volume += 0.3f;
|
||||||
|
if(m_AudioSourceChild.volume >1)
|
||||||
|
m_AudioSourceChild.volume=1;
|
||||||
|
}
|
||||||
|
if(m_Stamina < 100)
|
||||||
|
{
|
||||||
|
if(m_AudioSourceChild.clip == m_NoStaminaSound)
|
||||||
|
changeSound=false;
|
||||||
|
else
|
||||||
|
changeSound=true;
|
||||||
|
|
||||||
|
m_AudioSourceChild.clip = m_NoStaminaSound;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(m_AudioSourceChild.clip == m_RespireSound)
|
||||||
|
changeSound=false;
|
||||||
|
else
|
||||||
|
changeSound=true;
|
||||||
|
m_AudioSourceChild.clip = m_RespireSound;
|
||||||
|
}
|
||||||
|
if(changeSound || !m_AudioSourceChild.isPlaying)
|
||||||
|
m_AudioSourceChild.Play();
|
||||||
|
m_NextStep = m_StepCycle + .5f;
|
||||||
|
}
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
float speed;
|
float speed;
|
||||||
@ -115,7 +157,8 @@ namespace UnityStandardAssets.Characters.FirstPerson
|
|||||||
|
|
||||||
m_MoveDir.x = desiredMove.x*speed;
|
m_MoveDir.x = desiredMove.x*speed;
|
||||||
m_MoveDir.z = desiredMove.z*speed;
|
m_MoveDir.z = desiredMove.z*speed;
|
||||||
|
|
||||||
|
PlayRespireSound();
|
||||||
//Actions joueur
|
//Actions joueur
|
||||||
if(Input.GetButton("Briquet"))
|
if(Input.GetButton("Briquet"))
|
||||||
{
|
{
|
||||||
@ -182,14 +225,6 @@ namespace UnityStandardAssets.Characters.FirstPerson
|
|||||||
m_NbrAllumettes--;
|
m_NbrAllumettes--;
|
||||||
DestroyObject(GameObject.FindGameObjectWithTag("Allumettes"));
|
DestroyObject(GameObject.FindGameObjectWithTag("Allumettes"));
|
||||||
}
|
}
|
||||||
|
|
||||||
if(Input.GetButton("StopRespire"))
|
|
||||||
//Stopper la respiration et auguementer les sons
|
|
||||||
print("yo2");
|
|
||||||
else
|
|
||||||
//Repiration sounds
|
|
||||||
print("yo3");
|
|
||||||
|
|
||||||
if (m_CharacterController.isGrounded)
|
if (m_CharacterController.isGrounded)
|
||||||
{
|
{
|
||||||
m_MoveDir.y = -m_StickToGroundForce;
|
m_MoveDir.y = -m_StickToGroundForce;
|
||||||
@ -293,7 +328,7 @@ namespace UnityStandardAssets.Characters.FirstPerson
|
|||||||
// keep track of whether or not the character is walking or running
|
// keep track of whether or not the character is walking or running
|
||||||
m_IsWalking = !CrossPlatformInputManager.GetButton("Course");
|
m_IsWalking = !CrossPlatformInputManager.GetButton("Course");
|
||||||
//Si le joueur marche. Il reprend de l'énergie
|
//Si le joueur marche. Il reprend de l'énergie
|
||||||
if(m_IsWalking)
|
if(m_IsWalking && !Input.GetButton("StopRespire"))
|
||||||
{
|
{
|
||||||
m_Stamina += 5;
|
m_Stamina += 5;
|
||||||
if(m_Stamina >= 500)
|
if(m_Stamina >= 500)
|
||||||
@ -302,7 +337,7 @@ namespace UnityStandardAssets.Characters.FirstPerson
|
|||||||
m_Stamina = 1000;
|
m_Stamina = 1000;
|
||||||
}
|
}
|
||||||
//Sinon il court, mais il perd de l'énergie
|
//Sinon il court, mais il perd de l'énergie
|
||||||
else
|
else if(!m_IsWalking || Input.GetButton("StopRespire"))
|
||||||
{
|
{
|
||||||
m_Stamina -= 10;
|
m_Stamina -= 10;
|
||||||
if(m_Stamina < 0)
|
if(m_Stamina < 0)
|
||||||
|
|||||||
BIN
Assets/Sound/essoufflement-1.mp3
Normal file
BIN
Assets/Sound/essoufflement-1.mp3
Normal file
Binary file not shown.
22
Assets/Sound/essoufflement-1.mp3.meta
Normal file
22
Assets/Sound/essoufflement-1.mp3.meta
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 96ec8c58b35c5354e9d23061d25a23d6
|
||||||
|
timeCreated: 1446999672
|
||||||
|
licenseType: Free
|
||||||
|
AudioImporter:
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Sound/repire.mp3
Normal file
BIN
Assets/Sound/repire.mp3
Normal file
Binary file not shown.
22
Assets/Sound/repire.mp3.meta
Normal file
22
Assets/Sound/repire.mp3.meta
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6336350fc2bc6e74185163c95a6485dc
|
||||||
|
timeCreated: 1446999670
|
||||||
|
licenseType: Free
|
||||||
|
AudioImporter:
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -235,7 +235,7 @@ InputManager:
|
|||||||
descriptiveNegativeName:
|
descriptiveNegativeName:
|
||||||
negativeButton:
|
negativeButton:
|
||||||
positiveButton: joystick button 9
|
positiveButton: joystick button 9
|
||||||
altNegativeButton: space
|
altNegativeButton: c
|
||||||
altPositiveButton:
|
altPositiveButton:
|
||||||
gravity: 1000
|
gravity: 1000
|
||||||
dead: .00100000005
|
dead: .00100000005
|
||||||
|
|||||||
@ -5,6 +5,10 @@ TagManager:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
tags:
|
tags:
|
||||||
- Trap
|
- Trap
|
||||||
|
- Briquet
|
||||||
|
- MilesStones
|
||||||
|
- Allumettes
|
||||||
|
- AudioSourceBreath
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user