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Breath Sound et control
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m_ParentPrefab: {fileID: 100100000, guid: e180da7fedba0004086c3f44426d29c5, type: 2}
|
||||
m_IsPrefabParent: 0
|
||||
|
||||
@ -31,6 +31,8 @@ namespace UnityStandardAssets.Characters.FirstPerson
|
||||
[SerializeField] private AudioClip[] m_FootstepSounds; // an array of footstep sounds that will be randomly selected from.
|
||||
[SerializeField] private AudioClip m_JumpSound; // the sound played when character leaves the ground.
|
||||
[SerializeField] private AudioClip m_LandSound; // the sound played when character touches back on ground.
|
||||
[SerializeField] private AudioClip m_RespireSound; // the sound played when character touches back on ground.
|
||||
[SerializeField] private AudioClip m_NoStaminaSound; // the sound played when character touches back on ground.
|
||||
|
||||
private Camera m_Camera;
|
||||
private bool m_Jump;
|
||||
@ -47,6 +49,7 @@ namespace UnityStandardAssets.Characters.FirstPerson
|
||||
private float m_NextStep;
|
||||
private bool m_Jumping;
|
||||
private AudioSource m_AudioSource;
|
||||
private AudioSource m_AudioSourceChild;
|
||||
private MilesStonesPARA currentMilestone;
|
||||
|
||||
// Use this for initialization
|
||||
@ -62,6 +65,7 @@ namespace UnityStandardAssets.Characters.FirstPerson
|
||||
m_NextStep = m_StepCycle/2f;
|
||||
m_Jumping = false;
|
||||
m_AudioSource = GetComponent<AudioSource>();
|
||||
m_AudioSourceChild = GameObject.FindGameObjectWithTag("AudioSourceBreath").GetComponent<AudioSource>();
|
||||
m_MouseLook.Init(transform , m_Camera.transform);
|
||||
}
|
||||
|
||||
@ -98,8 +102,46 @@ namespace UnityStandardAssets.Characters.FirstPerson
|
||||
m_AudioSource.Play();
|
||||
m_NextStep = m_StepCycle + .5f;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void PlayRespireSound()
|
||||
{
|
||||
bool changeSound;
|
||||
if(Input.GetButton("StopRespire") && canSprint)
|
||||
{
|
||||
//Stopper la respiration et auguementer les sons
|
||||
m_AudioSourceChild.volume -= 0.05f;
|
||||
if(m_AudioSourceChild.volume <0)
|
||||
m_AudioSourceChild.volume=0;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
//Repiration sounds
|
||||
m_AudioSourceChild.volume += 0.3f;
|
||||
if(m_AudioSourceChild.volume >1)
|
||||
m_AudioSourceChild.volume=1;
|
||||
}
|
||||
if(m_Stamina < 100)
|
||||
{
|
||||
if(m_AudioSourceChild.clip == m_NoStaminaSound)
|
||||
changeSound=false;
|
||||
else
|
||||
changeSound=true;
|
||||
|
||||
m_AudioSourceChild.clip = m_NoStaminaSound;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(m_AudioSourceChild.clip == m_RespireSound)
|
||||
changeSound=false;
|
||||
else
|
||||
changeSound=true;
|
||||
m_AudioSourceChild.clip = m_RespireSound;
|
||||
}
|
||||
if(changeSound || !m_AudioSourceChild.isPlaying)
|
||||
m_AudioSourceChild.Play();
|
||||
m_NextStep = m_StepCycle + .5f;
|
||||
}
|
||||
private void FixedUpdate()
|
||||
{
|
||||
float speed;
|
||||
@ -115,7 +157,8 @@ namespace UnityStandardAssets.Characters.FirstPerson
|
||||
|
||||
m_MoveDir.x = desiredMove.x*speed;
|
||||
m_MoveDir.z = desiredMove.z*speed;
|
||||
|
||||
|
||||
PlayRespireSound();
|
||||
//Actions joueur
|
||||
if(Input.GetButton("Briquet"))
|
||||
{
|
||||
@ -182,14 +225,6 @@ namespace UnityStandardAssets.Characters.FirstPerson
|
||||
m_NbrAllumettes--;
|
||||
DestroyObject(GameObject.FindGameObjectWithTag("Allumettes"));
|
||||
}
|
||||
|
||||
if(Input.GetButton("StopRespire"))
|
||||
//Stopper la respiration et auguementer les sons
|
||||
print("yo2");
|
||||
else
|
||||
//Repiration sounds
|
||||
print("yo3");
|
||||
|
||||
if (m_CharacterController.isGrounded)
|
||||
{
|
||||
m_MoveDir.y = -m_StickToGroundForce;
|
||||
@ -293,7 +328,7 @@ namespace UnityStandardAssets.Characters.FirstPerson
|
||||
// keep track of whether or not the character is walking or running
|
||||
m_IsWalking = !CrossPlatformInputManager.GetButton("Course");
|
||||
//Si le joueur marche. Il reprend de l'énergie
|
||||
if(m_IsWalking)
|
||||
if(m_IsWalking && !Input.GetButton("StopRespire"))
|
||||
{
|
||||
m_Stamina += 5;
|
||||
if(m_Stamina >= 500)
|
||||
@ -302,7 +337,7 @@ namespace UnityStandardAssets.Characters.FirstPerson
|
||||
m_Stamina = 1000;
|
||||
}
|
||||
//Sinon il court, mais il perd de l'énergie
|
||||
else
|
||||
else if(!m_IsWalking || Input.GetButton("StopRespire"))
|
||||
{
|
||||
m_Stamina -= 10;
|
||||
if(m_Stamina < 0)
|
||||
|
||||
BIN
Assets/Sound/essoufflement-1.mp3
Normal file
BIN
Assets/Sound/essoufflement-1.mp3
Normal file
Binary file not shown.
22
Assets/Sound/essoufflement-1.mp3.meta
Normal file
22
Assets/Sound/essoufflement-1.mp3.meta
Normal file
@ -0,0 +1,22 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 96ec8c58b35c5354e9d23061d25a23d6
|
||||
timeCreated: 1446999672
|
||||
licenseType: Free
|
||||
AudioImporter:
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/Sound/repire.mp3
Normal file
BIN
Assets/Sound/repire.mp3
Normal file
Binary file not shown.
22
Assets/Sound/repire.mp3.meta
Normal file
22
Assets/Sound/repire.mp3.meta
Normal file
@ -0,0 +1,22 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6336350fc2bc6e74185163c95a6485dc
|
||||
timeCreated: 1446999670
|
||||
licenseType: Free
|
||||
AudioImporter:
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -235,7 +235,7 @@ InputManager:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: joystick button 9
|
||||
altNegativeButton: space
|
||||
altNegativeButton: c
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
dead: .00100000005
|
||||
|
||||
@ -5,6 +5,10 @@ TagManager:
|
||||
serializedVersion: 2
|
||||
tags:
|
||||
- Trap
|
||||
- Briquet
|
||||
- MilesStones
|
||||
- Allumettes
|
||||
- AudioSourceBreath
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user