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{fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} + m_SubsetIndices: + m_StaticBatchRoot: {fileID: 0} + m_UseLightProbes: 1 + m_ReflectionProbeUsage: 1 + m_ProbeAnchor: {fileID: 0} + m_ScaleInLightmap: 1 + m_PreserveUVs: 1 + m_ImportantGI: 0 + m_AutoUVMaxDistance: .5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingOrder: 0 +--- !u!64 &1447592090 +MeshCollider: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1447592087} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 0 + serializedVersion: 2 + m_Convex: 0 + m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} +--- !u!33 &1447592091 +MeshFilter: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1447592087} + m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} +--- !u!4 &1447592092 +Transform: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1447592087} + m_LocalRotation: {x: .707106829, y: 0, z: 0, w: .707106709} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 40, y: 40, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 0 --- !u!1 &1632708744 GameObject: m_ObjectHideFlags: 0 @@ -390,11 +493,11 @@ Transform: m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 1741083282} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 1, z: -10} + m_LocalPosition: {x: 0, y: 2, z: -10} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 1 + m_RootOrder: 2 --- !u!1 &1792249522 GameObject: m_ObjectHideFlags: 0 @@ -507,12 +610,12 @@ Transform: m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 1900049395} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: .545000017, z: -.409999996} + m_LocalPosition: {x: 0, y: 1, z: -.409999996} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 1792249527} m_Father: {fileID: 0} - m_RootOrder: 0 + m_RootOrder: 1 --- !u!82 &1900049397 AudioSource: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/monsterAI.cs b/Assets/Scripts/monsterAI.cs index 5d87165..2020c25 100644 --- a/Assets/Scripts/monsterAI.cs +++ b/Assets/Scripts/monsterAI.cs @@ -45,6 +45,7 @@ public class monsterAI : MonoBehaviour transform.rotation = Quaternion.Slerp (transform.rotation, rotation, Time.deltaTime * rotationDamping); } + // Follow player from a certain initial distance at a certain speed. void MoveTowardTarget () { diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 83cca07..8d657e2 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -163,10 +163,8 @@ PlayerSettings: m_BuildTargetIcons: - 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