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Merge branch 'master' of https://github.com/ETSConjure/EscapeTheRoom
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58
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22
Assets/Scripts/Allumettes.cs
Normal file
22
Assets/Scripts/Allumettes.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class Allumettes : MonoBehaviour {
|
||||
|
||||
public float m_Duree=500;
|
||||
public bool activer;
|
||||
// Use this for initialization
|
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void Start () {
|
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|
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}
|
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|
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// Update is called once per frame
|
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void FixedUpdate()
|
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{
|
||||
if (activer)
|
||||
{
|
||||
m_Duree--;
|
||||
print("SA brule, mais moins");
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/Allumettes.cs.meta
Normal file
12
Assets/Scripts/Allumettes.cs.meta
Normal file
@ -0,0 +1,12 @@
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22
Assets/Scripts/Briquet.cs
Normal file
22
Assets/Scripts/Briquet.cs
Normal file
@ -0,0 +1,22 @@
|
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using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class Briquet : MonoBehaviour {
|
||||
|
||||
public float m_Essence=500;
|
||||
public bool activer;
|
||||
// Use this for initialization
|
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void Start () {
|
||||
|
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}
|
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|
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// Update is called once per frame
|
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void Update()
|
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{
|
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if (activer)
|
||||
{
|
||||
m_Essence--;
|
||||
print("SA brule");
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/Briquet.cs.meta
Normal file
12
Assets/Scripts/Briquet.cs.meta
Normal file
@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 8ea23fececeb311438b15c556d9620f8
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@ -11,8 +11,12 @@ namespace UnityStandardAssets.Characters.FirstPerson
|
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public class FirstPersonController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private bool m_IsWalking;
|
||||
[SerializeField] private int m_NbrAllumettes = 10;
|
||||
[SerializeField] private Briquet[] m_Briquets;
|
||||
[SerializeField] private Allumettes m_Allumettes;
|
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[SerializeField] private float m_WalkSpeed;
|
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[SerializeField] private float m_RunSpeed;
|
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[SerializeField] private float m_Stamina =1000;
|
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[SerializeField] [Range(0f, 1f)] private float m_RunstepLenghten;
|
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[SerializeField] private float m_JumpSpeed;
|
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[SerializeField] private float m_StickToGroundForce;
|
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@ -30,6 +34,8 @@ namespace UnityStandardAssets.Characters.FirstPerson
|
||||
|
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private Camera m_Camera;
|
||||
private bool m_Jump;
|
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private int indexBriquet;
|
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private bool canSprint;
|
||||
private float m_YRotation;
|
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private Vector2 m_Input;
|
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private Vector3 m_MoveDir = Vector3.zero;
|
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@ -41,10 +47,12 @@ namespace UnityStandardAssets.Characters.FirstPerson
|
||||
private float m_NextStep;
|
||||
private bool m_Jumping;
|
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private AudioSource m_AudioSource;
|
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private MilesStonesPARA currentMilestone;
|
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|
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// Use this for initialization
|
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private void Start()
|
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{
|
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currentMilestone = GameObject.FindGameObjectWithTag ("MilesStones").GetComponent<MilesStonesPARA>();
|
||||
m_CharacterController = GetComponent<CharacterController>();
|
||||
m_Camera = Camera.main;
|
||||
m_OriginalCameraPosition = m_Camera.transform.localPosition;
|
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@ -108,6 +116,79 @@ namespace UnityStandardAssets.Characters.FirstPerson
|
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m_MoveDir.x = desiredMove.x*speed;
|
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m_MoveDir.z = desiredMove.z*speed;
|
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|
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//Actions joueur
|
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if(Input.GetButton("Briquet"))
|
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{
|
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//allumerBriquet
|
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if(m_Briquets[indexBriquet]!=null)
|
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{
|
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//Si un briquet n'est pas déja allumé
|
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if(!m_Briquets[indexBriquet].activer)
|
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{
|
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//Si il n'y a pas de briquet déja commencé
|
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if(GameObject.FindGameObjectWithTag("Briquet")==null)
|
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{
|
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Instantiate(m_Briquets[indexBriquet]);
|
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m_Briquets[indexBriquet] = GameObject.FindGameObjectWithTag("Briquet").GetComponent<Briquet>();
|
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//Si il y a une allumette. Éteint la
|
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}
|
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if(GameObject.FindGameObjectWithTag("Allumettes")!=null)
|
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{
|
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m_NbrAllumettes--;
|
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DestroyObject(GameObject.FindGameObjectWithTag("Allumettes"));
|
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}
|
||||
m_Briquets[indexBriquet].activer=true;
|
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m_Briquets[indexBriquet].enabled = true;
|
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}
|
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//Si le briquet est déja allumé
|
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else
|
||||
{
|
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m_Briquets[indexBriquet].activer=false;
|
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m_Briquets[indexBriquet].enabled = false;
|
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}
|
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}
|
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}
|
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//Si le briquet est vide, le jeté
|
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if (m_Briquets[indexBriquet].m_Essence <= 0)
|
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{
|
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m_Briquets[indexBriquet].activer=false;
|
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DestroyObject(m_Briquets[indexBriquet].gameObject);
|
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indexBriquet++;
|
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}
|
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|
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if(Input.GetButton("Alumettes"))
|
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{
|
||||
//allumerAllumettes
|
||||
if(m_NbrAllumettes>0)
|
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{
|
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//Si il y a un briquet, l'éteindre, mais le conservé
|
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if(GameObject.FindGameObjectWithTag("Briquet")!=null)
|
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{
|
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m_Briquets[indexBriquet].activer=false;
|
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m_Briquets[indexBriquet].enabled = false;
|
||||
}
|
||||
//Si il ny a pas d'allumettes déja allumé
|
||||
if(GameObject.FindGameObjectWithTag("Allumettes")==null)
|
||||
{
|
||||
Instantiate(m_Allumettes);
|
||||
GameObject.FindGameObjectWithTag("Allumettes").GetComponent<Allumettes>().activer=true;
|
||||
}
|
||||
}
|
||||
}
|
||||
//Si l'allumette est morte
|
||||
if(GameObject.FindGameObjectWithTag("Allumettes")!=null)
|
||||
if(GameObject.FindGameObjectWithTag("Allumettes").GetComponent<Allumettes>().m_Duree<=0)
|
||||
{
|
||||
m_NbrAllumettes--;
|
||||
DestroyObject(GameObject.FindGameObjectWithTag("Allumettes"));
|
||||
}
|
||||
|
||||
if(Input.GetButton("StopRespire"))
|
||||
//Stopper la respiration et auguementer les sons
|
||||
print("yo2");
|
||||
else
|
||||
//Repiration sounds
|
||||
print("yo3");
|
||||
|
||||
if (m_CharacterController.isGrounded)
|
||||
{
|
||||
@ -210,7 +291,29 @@ namespace UnityStandardAssets.Characters.FirstPerson
|
||||
#if !MOBILE_INPUT
|
||||
// On standalone builds, walk/run speed is modified by a key press.
|
||||
// keep track of whether or not the character is walking or running
|
||||
m_IsWalking = !Input.GetKey(KeyCode.LeftShift);
|
||||
m_IsWalking = !CrossPlatformInputManager.GetButton("Course");
|
||||
//Si le joueur marche. Il reprend de l'énergie
|
||||
if(m_IsWalking)
|
||||
{
|
||||
m_Stamina += 5;
|
||||
if(m_Stamina >= 500)
|
||||
canSprint=true;
|
||||
if(m_Stamina >= 1000)
|
||||
m_Stamina = 1000;
|
||||
}
|
||||
//Sinon il court, mais il perd de l'énergie
|
||||
else
|
||||
{
|
||||
m_Stamina -= 10;
|
||||
if(m_Stamina < 0)
|
||||
{
|
||||
canSprint=false;
|
||||
m_Stamina=0;
|
||||
}
|
||||
}
|
||||
//Si il n'a pas d'energie il doit marcher
|
||||
if(!canSprint)
|
||||
m_IsWalking=true;
|
||||
#endif
|
||||
// set the desired speed to be walking or running
|
||||
speed = m_IsWalking ? m_WalkSpeed : m_RunSpeed;
|
||||
@ -230,8 +333,6 @@ namespace UnityStandardAssets.Characters.FirstPerson
|
||||
StartCoroutine(!m_IsWalking ? m_FovKick.FOVKickUp() : m_FovKick.FOVKickDown());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void RotateView()
|
||||
{
|
||||
m_MouseLook.LookRotation (transform, m_Camera.transform);
|
||||
@ -241,6 +342,11 @@ namespace UnityStandardAssets.Characters.FirstPerson
|
||||
private void OnControllerColliderHit(ControllerColliderHit hit)
|
||||
{
|
||||
Rigidbody body = hit.collider.attachedRigidbody;
|
||||
//Si le joueur touche un piege le blessant
|
||||
if(hit.collider.tag == "Trap")
|
||||
{
|
||||
hurtPlayer();
|
||||
}
|
||||
//dont move the rigidbody if the character is on top of it
|
||||
if (m_CollisionFlags == CollisionFlags.Below)
|
||||
{
|
||||
@ -253,5 +359,17 @@ namespace UnityStandardAssets.Characters.FirstPerson
|
||||
}
|
||||
body.AddForceAtPosition(m_CharacterController.velocity*0.1f, hit.point, ForceMode.Impulse);
|
||||
}
|
||||
//Si le joueur est blessé, il est de retour au point de réapparition
|
||||
public void hurtPlayer()
|
||||
{
|
||||
print ("I'm hurt");
|
||||
m_Briquets [m_Briquets.Length - 1] = new Briquet ();
|
||||
transform.position = currentMilestone.Respawn.transform.position;
|
||||
transform.rotation = currentMilestone.Respawn.transform.rotation;
|
||||
}
|
||||
public void deathPlayer()
|
||||
{
|
||||
print ("I'm dead");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
19
Assets/Scripts/MilesStonesPARA.cs
Normal file
19
Assets/Scripts/MilesStonesPARA.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class MilesStonesPARA : MonoBehaviour {
|
||||
|
||||
[SerializeField] private float timeMinToFinish;
|
||||
[SerializeField] public GameObject Respawn;
|
||||
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/MilesStonesPARA.cs.meta
Normal file
12
Assets/Scripts/MilesStonesPARA.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9dc35e923ff865d4889ba28eb1b64fd5
|
||||
timeCreated: 1446994977
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/Sound.meta
Normal file
9
Assets/Sound.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e2839cc8e19d8dc4098d710783dbac88
|
||||
folderAsset: yes
|
||||
timeCreated: 1446922484
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
7
Assets/Standard Assets/Characters/PhysicsMaterials.meta
Normal file
7
Assets/Standard Assets/Characters/PhysicsMaterials.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ea2a5216ffb8d4b319d09e8d7782120c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -186,8 +186,8 @@ InputManager:
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: joystick button 0
|
||||
altNegativeButton:
|
||||
positiveButton: joystick button 8
|
||||
altNegativeButton: left shift
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
dead: .00100000005
|
||||
@ -203,7 +203,7 @@ InputManager:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: joystick button 1
|
||||
altNegativeButton:
|
||||
altNegativeButton: z
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
dead: .00100000005
|
||||
@ -219,7 +219,7 @@ InputManager:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: joystick button 2
|
||||
altNegativeButton:
|
||||
altNegativeButton: x
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
dead: .00100000005
|
||||
@ -230,12 +230,12 @@ InputManager:
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Jump
|
||||
m_Name: StopRespire
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: joystick button 3
|
||||
altNegativeButton:
|
||||
positiveButton: joystick button 9
|
||||
altNegativeButton: space
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
dead: .00100000005
|
||||
|
||||
@ -8,6 +8,7 @@ PlayerSettings:
|
||||
defaultScreenOrientation: 4
|
||||
targetDevice: 2
|
||||
targetResolution: 0
|
||||
useOnDemandResources: 0
|
||||
accelerometerFrequency: 60
|
||||
companyName: DefaultCompany
|
||||
productName: EscapeTheRoom
|
||||
@ -28,6 +29,7 @@ PlayerSettings:
|
||||
androidShowActivityIndicatorOnLoading: -1
|
||||
iosAppInBackgroundBehavior: 0
|
||||
displayResolutionDialog: 1
|
||||
iosAllowHTTPDownload: 1
|
||||
allowedAutorotateToPortrait: 1
|
||||
allowedAutorotateToPortraitUpsideDown: 1
|
||||
allowedAutorotateToLandscapeRight: 1
|
||||
@ -135,6 +137,15 @@ PlayerSettings:
|
||||
iOSLaunchScreenFillPct: 100
|
||||
iOSLaunchScreenSize: 100
|
||||
iOSLaunchScreenCustomXibPath:
|
||||
iOSLaunchScreeniPadType: 0
|
||||
iOSLaunchScreeniPadImage: {fileID: 0}
|
||||
iOSLaunchScreeniPadBackgroundColor:
|
||||
serializedVersion: 2
|
||||
rgba: 0
|
||||
iOSLaunchScreeniPadFillPct: 100
|
||||
iOSLaunchScreeniPadSize: 100
|
||||
iOSLaunchScreeniPadCustomXibPath:
|
||||
iOSDeviceRequirements: []
|
||||
AndroidTargetDevice: 0
|
||||
AndroidSplashScreenScale: 0
|
||||
androidSplashScreen: {fileID: 0}
|
||||
@ -152,8 +163,10 @@ PlayerSettings:
|
||||
m_BuildTargetIcons:
|
||||
- m_BuildTarget:
|
||||
m_Icons:
|
||||
- m_Icon: {fileID: 0}
|
||||
m_Size: 0
|
||||
- serializedVersion: 2
|
||||
m_Icon: {fileID: 0}
|
||||
m_Width: 0
|
||||
m_Height: 0
|
||||
m_BuildTargetBatching: []
|
||||
m_BuildTargetGraphicsAPIs: []
|
||||
webPlayerTemplate: APPLICATION:Default
|
||||
@ -228,6 +241,8 @@ PlayerSettings:
|
||||
ps4SdkOverride:
|
||||
ps4BGMPath:
|
||||
ps4ShareFilePath:
|
||||
ps4ShareOverlayImagePath:
|
||||
ps4PrivacyGuardImagePath:
|
||||
ps4NPtitleDatPath:
|
||||
ps4RemotePlayKeyAssignment: -1
|
||||
ps4RemotePlayKeyMappingDir:
|
||||
@ -245,10 +260,13 @@ PlayerSettings:
|
||||
ps4pnGameCustomData: 1
|
||||
playerPrefsSupport: 0
|
||||
ps4ReprojectionSupport: 0
|
||||
ps4UseAudio3dBackend: 0
|
||||
ps4Audio3dVirtualSpeakerCount: 14
|
||||
ps4attribUserManagement: 0
|
||||
ps4attribMoveSupport: 0
|
||||
ps4attrib3DSupport: 0
|
||||
ps4attribShareSupport: 0
|
||||
ps4IncludedModules: []
|
||||
monoEnv:
|
||||
psp2Splashimage: {fileID: 0}
|
||||
psp2NPTrophyPackPath:
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user