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Input.GetAxis("Vertical"); + + _rb.velocity = new Vector3(xAxisValue, _rb.velocity.y, yAxisValue) * Speed * Time.fixedDeltaTime; + + _rb.angularVelocity = new Vector3(0f, Input.GetAxis("Mouse X"), 0f) * AngularSpeed; + } +} diff --git a/Assets/Scriptss/Test/CameraMovement.cs.meta b/Assets/Scriptss/Test/CameraMovement.cs.meta new file mode 100644 index 0000000..4c0bac5 --- /dev/null +++ b/Assets/Scriptss/Test/CameraMovement.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 5727a897c907b8744a19ba09891c8912 +timeCreated: 1446926293 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scriptss/Test/CameraRotation.cs b/Assets/Scriptss/Test/CameraRotation.cs new file mode 100644 index 0000000..98e92c0 --- /dev/null +++ b/Assets/Scriptss/Test/CameraRotation.cs @@ -0,0 +1,43 @@ +using UnityEngine; +using System.Collections; + +public class CameraRotation : MonoBehaviour +{ + public float AngularSpeed = 10; + public float MaxYAngle = 290; + public float MinYAngle = 70; + + private Transform _transform; + + void Awake() + { + _transform = GetComponent(); + } + + void Start() + { + Cursor.lockState = CursorLockMode.Locked; + Cursor.visible = false; + } + + void Update() + { + HandleRotationInput(); + } + + private void HandleRotationInput() + { + Vector3 rotation = _transform.localEulerAngles + new Vector3(-Input.GetAxis("Mouse Y"), 0f, 0f) * AngularSpeed; + + if (rotation.x < MaxYAngle && rotation.x > 180) + { + rotation.x = MaxYAngle; + } + else if (rotation.x > MinYAngle && rotation.x < 180) + { + rotation.x = MinYAngle; + } + + _transform.localEulerAngles = rotation; + } +} diff --git a/Assets/Scriptss/Test/CameraRotation.cs.meta b/Assets/Scriptss/Test/CameraRotation.cs.meta new file mode 100644 index 0000000..a3e8fd5 --- /dev/null +++ b/Assets/Scriptss/Test/CameraRotation.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 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