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print(vel.magnitude); - - + //print(vel.magnitude); + float toBeApplied = Mathf.Sin(Time.time) * force; + //print(toBeApplied); + rb.AddForce(toBeApplied, 0, 0); } - void pushTheShit() - { - + void OnTriggerEnter(Collider other) { + if(other.tag == "Player"){ + print("playerDed"); + Destroy(other.gameObject); + } } }