This commit is contained in:
max89max 2015-11-08 14:17:37 +01:00
parent 5f93c5965a
commit d821e34dca
8 changed files with 433 additions and 14 deletions

18
Assets/BtnJouer.cs Normal file
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@ -0,0 +1,18 @@
using UnityEngine;
using System.Collections;
public class BtnJouer : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetButton ("Fire1"))
Application.LoadLevel(1);
if (Input.GetButton ("Quit"))
Application.Quit();
}
}

12
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369
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@ -118,26 +118,27 @@ namespace UnityStandardAssets.Characters.FirstPerson
{
//Repiration sounds
m_AudioSourceChild.volume += 0.3f;
if(m_AudioSourceChild.volume >1)
m_AudioSourceChild.volume=1;
if(m_AudioSourceChild.volume >0.5f)
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}
if(m_Stamina < 100)
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else
changeSound=true;
m_AudioSourceChild.clip = m_NoStaminaSound;
}
if(changeSound || !m_AudioSourceChild.isPlaying)
m_AudioSourceChild.Play();
m_NextStep = m_StepCycle + .5f;

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@ -42,7 +42,7 @@ InputManager:
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: left ctrl
positiveButton: enter
altNegativeButton:
altPositiveButton: mouse 0
gravity: 1000
@ -278,7 +278,7 @@ InputManager:
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Cancel
m_Name: Quit
descriptiveName:
descriptiveNegativeName:
negativeButton: