Add the flickering light

This commit is contained in:
Patrice Vignola 2015-11-08 08:26:23 -05:00
parent c4f42bdb43
commit eeccb27de3
4 changed files with 34 additions and 31 deletions

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@ -1,15 +1,20 @@
using UnityEngine;
using System.Collections;
public class FlickeringLight : MonoBehaviour {
public class FlickeringLight : MonoBehaviour
{
public Light PointLight;
public float MinIntensity = 0.5f;
public float MaxIntensity = 0.7f;
public float FlickeringSpeed = 20f;
void Update ()
{
float range = MaxIntensity - MinIntensity;
float AverageIntensity = MinIntensity + range / 2;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
Debug.Log(Mathf.Sin(Time.timeSinceLevelLoad));
PointLight.intensity = Random.Range(MinIntensity, MaxIntensity);
}
}

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