using UnityEngine; using System.Collections; public class monsterAI : MonoBehaviour { public GameObject player; private Transform target; public float deadlyDistance; public float rotationDamping; // Lower rotation damping = slower rotation public float moveSpeed; // Use this for initialization void Start () { target = player.transform; } // Update is called once per frame void Update () { if (IsAtDeadlyDistance ()) { // Kill the player } else { LookAtTarget (); MoveTowardTarget (); } } // Check is the current distance is deadly for the target bool IsAtDeadlyDistance () { return (deadlyDistance <= Vector3.Distance (target.position, transform.position)); } // Look toward target void LookAtTarget () { //Quaternion rotation = Quaternion.LookRotation (target.rotation - transform.rotation); //transform.rotation = Quaternion.Slerp (transform.rotation, rotation, Time.deltaTime * rotationDamping); } // Follow player from a certain initial distance at a certain speed. void MoveTowardTarget () { transform.Translate (Vector3.forward * moveSpeed * Time.deltaTime); } }