using UnityEngine; using System.Collections; public class BladeTrapTriggers : MonoBehaviour { public GameObject bladeTrap; //pris sur soundBible private AudioSource ac; // Use this for initialization void Start () { ac = this.GetComponent(); } // Update is called once per frame void Update () { } void OnTriggerEnter(Collider other) { if(other.tag == "Player") { ac.Play(); bladeTrap.GetComponent().SetIsStarted(true); } } }