using UnityEngine; using System.Collections; public class FlickeringLight : MonoBehaviour { public Light PointLight; public float MinIntensity = 0.5f; public float MaxIntensity = 0.7f; public float FlickeringSpeed = 20f; void Update () { float range = MaxIntensity - MinIntensity; float AverageIntensity = MinIntensity + range / 2; PointLight.intensity = Random.Range(MinIntensity, MaxIntensity); } }