using UnityEngine; using System.Collections; public class HoleScript : MonoBehaviour { public GameObject floor; // Use this for initialization private GameObject player; void Start () { } // Update is called once per frame void Update () { } void OnTriggerEnter(Collider other) { if(other.tag == "Player") { print("floor ded"); other.GetComponent().AddForce(0, 50, 0); floor.GetComponent().enabled = false; } } }