using UnityEngine; using System.Collections; public class SideMovingTrap : MonoBehaviour { public float force; private Rigidbody rb; bool addLeft = false; // Use this for initialization void Start () { rb = this.GetComponent(); rb.AddForce(100, 0, 0); } // Update is called once per frame void Update () { } void FixedUpdate() { Vector3 vel = rb.velocity; print(vel.magnitude); } void pushTheShit() { } }