max89max e8e7f8a23a PlayerControl
Hiérarchie
Standard Assets
2015-11-07 20:56:53 +01:00

19 lines
342 B
C#

using System;
using UnityEngine;
namespace UnityStandardAssets.Utility
{
public class FollowTarget : MonoBehaviour
{
public Transform target;
public Vector3 offset = new Vector3(0f, 7.5f, 0f);
private void LateUpdate()
{
transform.position = target.position + offset;
}
}
}