// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Pawn.h" #include "Soul.generated.h" UCLASS() class FENCING_V2_API ASoul : public APawn { GENERATED_BODY() private: TSubclassOf VrPawnClass; TSubclassOf MannequinPawnClass; APawn* PossessedPawn; public: // Sets default values for this pawn's properties ASoul(); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: // Called every frame virtual void Tick(float DeltaTime) override; // Called to bind functionality to input virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override; };