// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; public class Fencing_V2EditorTarget : TargetRules { public Fencing_V2EditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; ExtraModuleNames.AddRange( new string[] { "Fencing_V2" } ); } }