Fencing/Source/Fencing_V2/SpawnPlayer.h
2017-09-19 14:02:44 -04:00

29 lines
530 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "SpawnPlayer.generated.h"
UCLASS()
class FENCING_V2_API ASpawnPlayer : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ASpawnPlayer();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};