mirror of
https://github.com/ConjureETS/GameOff2024.git
synced 2026-03-23 20:50:57 +00:00
Create input handler and player main script
This commit is contained in:
parent
3c459c4f43
commit
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13
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8
Assets/Scripts.meta
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8
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8
Assets/Scripts/Core.meta
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8
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36
Assets/Scripts/Core/PlayerMain.cs
Normal file
36
Assets/Scripts/Core/PlayerMain.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using GameOff.Player;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GameOff.Core
|
||||
{
|
||||
public class PlayerMain : MonoBehaviour
|
||||
{
|
||||
public static PlayerMain Instance { get; private set; }
|
||||
|
||||
private PlayerInputHandler _inputHandler;
|
||||
|
||||
private void Awake()
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{
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if (Instance)
|
||||
{
|
||||
Debug.LogError($"PlayerMain already exist! {transform}");
|
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Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
Instance = this;
|
||||
_inputHandler = GetComponent<PlayerInputHandler>();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_inputHandler.OnChangeState += InputHandler_OnChangeState;
|
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}
|
||||
|
||||
private void InputHandler_OnChangeState(object sender, EventArgs e)
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{
|
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Debug.Log("Change");
|
||||
}
|
||||
}
|
||||
}
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11
Assets/Scripts/Core/PlayerMain.cs.meta
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11
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Normal file
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211
Assets/Scripts/GameInputs.cs
Normal file
211
Assets/Scripts/GameInputs.cs
Normal file
@ -0,0 +1,211 @@
|
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//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
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// version 1.7.0
|
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// from Assets/Scripts/GameInputs.inputactions
|
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//
|
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// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
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//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.InputSystem.Utilities;
|
||||
|
||||
namespace GameOff
|
||||
{
|
||||
public partial class @GameInputs: IInputActionCollection2, IDisposable
|
||||
{
|
||||
public InputActionAsset asset { get; }
|
||||
public @GameInputs()
|
||||
{
|
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asset = InputActionAsset.FromJson(@"{
|
||||
""name"": ""GameInputs"",
|
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""maps"": [
|
||||
{
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||||
""name"": ""Player"",
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""id"": ""da3c3195-8f3d-4214-8868-75a6a6838cd9"",
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""actions"": [
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{
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""name"": ""ChangeState"",
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""type"": ""Button"",
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""id"": ""e68b25df-26d5-444f-b400-30fd417637ce"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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||||
""interactions"": ""Press"",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
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||||
""name"": ""Mouse"",
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""type"": ""Value"",
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""id"": ""3d58ba17-a8e1-422d-a9b3-3da61a7f20aa"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""initialStateCheck"": true
|
||||
}
|
||||
],
|
||||
""bindings"": [
|
||||
{
|
||||
""name"": """",
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||||
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|
||||
""path"": ""<Mouse>/rightButton"",
|
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""interactions"": """",
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
{
|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
""action"": ""ChangeState"",
|
||||
""isComposite"": false,
|
||||
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|
||||
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|
||||
{
|
||||
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||||
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|
||||
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|
||||
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||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Mouse"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
""controlSchemes"": []
|
||||
}");
|
||||
// Player
|
||||
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
|
||||
m_Player_ChangeState = m_Player.FindAction("ChangeState", throwIfNotFound: true);
|
||||
m_Player_Mouse = m_Player.FindAction("Mouse", throwIfNotFound: true);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
UnityEngine.Object.Destroy(asset);
|
||||
}
|
||||
|
||||
public InputBinding? bindingMask
|
||||
{
|
||||
get => asset.bindingMask;
|
||||
set => asset.bindingMask = value;
|
||||
}
|
||||
|
||||
public ReadOnlyArray<InputDevice>? devices
|
||||
{
|
||||
get => asset.devices;
|
||||
set => asset.devices = value;
|
||||
}
|
||||
|
||||
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||||
|
||||
public bool Contains(InputAction action)
|
||||
{
|
||||
return asset.Contains(action);
|
||||
}
|
||||
|
||||
public IEnumerator<InputAction> GetEnumerator()
|
||||
{
|
||||
return asset.GetEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
public void Enable()
|
||||
{
|
||||
asset.Enable();
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
{
|
||||
asset.Disable();
|
||||
}
|
||||
|
||||
public IEnumerable<InputBinding> bindings => asset.bindings;
|
||||
|
||||
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
||||
{
|
||||
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
||||
}
|
||||
|
||||
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
||||
{
|
||||
return asset.FindBinding(bindingMask, out action);
|
||||
}
|
||||
|
||||
// Player
|
||||
private readonly InputActionMap m_Player;
|
||||
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
|
||||
private readonly InputAction m_Player_ChangeState;
|
||||
private readonly InputAction m_Player_Mouse;
|
||||
public struct PlayerActions
|
||||
{
|
||||
private @GameInputs m_Wrapper;
|
||||
public PlayerActions(@GameInputs wrapper) { m_Wrapper = wrapper; }
|
||||
public InputAction @ChangeState => m_Wrapper.m_Player_ChangeState;
|
||||
public InputAction @Mouse => m_Wrapper.m_Player_Mouse;
|
||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||
public void Enable() { Get().Enable(); }
|
||||
public void Disable() { Get().Disable(); }
|
||||
public bool enabled => Get().enabled;
|
||||
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
|
||||
public void AddCallbacks(IPlayerActions instance)
|
||||
{
|
||||
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
|
||||
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
|
||||
@ChangeState.started += instance.OnChangeState;
|
||||
@ChangeState.performed += instance.OnChangeState;
|
||||
@ChangeState.canceled += instance.OnChangeState;
|
||||
@Mouse.started += instance.OnMouse;
|
||||
@Mouse.performed += instance.OnMouse;
|
||||
@Mouse.canceled += instance.OnMouse;
|
||||
}
|
||||
|
||||
private void UnregisterCallbacks(IPlayerActions instance)
|
||||
{
|
||||
@ChangeState.started -= instance.OnChangeState;
|
||||
@ChangeState.performed -= instance.OnChangeState;
|
||||
@ChangeState.canceled -= instance.OnChangeState;
|
||||
@Mouse.started -= instance.OnMouse;
|
||||
@Mouse.performed -= instance.OnMouse;
|
||||
@Mouse.canceled -= instance.OnMouse;
|
||||
}
|
||||
|
||||
public void RemoveCallbacks(IPlayerActions instance)
|
||||
{
|
||||
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
|
||||
UnregisterCallbacks(instance);
|
||||
}
|
||||
|
||||
public void SetCallbacks(IPlayerActions instance)
|
||||
{
|
||||
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
|
||||
UnregisterCallbacks(item);
|
||||
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
|
||||
AddCallbacks(instance);
|
||||
}
|
||||
}
|
||||
public PlayerActions @Player => new PlayerActions(this);
|
||||
public interface IPlayerActions
|
||||
{
|
||||
void OnChangeState(InputAction.CallbackContext context);
|
||||
void OnMouse(InputAction.CallbackContext context);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/GameInputs.cs.meta
Normal file
11
Assets/Scripts/GameInputs.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
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||||
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|
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||||
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||||
assetBundleVariant:
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65
Assets/Scripts/GameInputs.inputactions
Normal file
65
Assets/Scripts/GameInputs.inputactions
Normal file
@ -0,0 +1,65 @@
|
||||
{
|
||||
"name": "GameInputs",
|
||||
"maps": [
|
||||
{
|
||||
"name": "Player",
|
||||
"id": "da3c3195-8f3d-4214-8868-75a6a6838cd9",
|
||||
"actions": [
|
||||
{
|
||||
"name": "ChangeState",
|
||||
"type": "Button",
|
||||
"id": "e68b25df-26d5-444f-b400-30fd417637ce",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "Press",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Mouse",
|
||||
"type": "Value",
|
||||
"id": "3d58ba17-a8e1-422d-a9b3-3da61a7f20aa",
|
||||
"expectedControlType": "Vector2",
|
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||||
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|
||||
"initialStateCheck": true
|
||||
}
|
||||
],
|
||||
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|
||||
{
|
||||
"name": "",
|
||||
"id": "1e6edfed-a1c7-4203-b3ea-9ce526d76276",
|
||||
"path": "<Mouse>/rightButton",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "ChangeState",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "b66eea24-e7df-47d5-b151-f38e9fc3284d",
|
||||
"path": "<Keyboard>/p",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "ChangeState",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "ca799d40-b531-4015-96e7-37944f95d190",
|
||||
"path": "<Mouse>/delta",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Mouse",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"controlSchemes": []
|
||||
}
|
||||
14
Assets/Scripts/GameInputs.inputactions.meta
Normal file
14
Assets/Scripts/GameInputs.inputactions.meta
Normal file
@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 35ca33ed60b96a241b8d6f30c00f034e
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
|
||||
generateWrapperCode: 1
|
||||
wrapperCodePath:
|
||||
wrapperClassName:
|
||||
wrapperCodeNamespace: GameOff
|
||||
8
Assets/Scripts/Player.meta
Normal file
8
Assets/Scripts/Player.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 77dbb1aace9dca6439bd5e4c4962984a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
40
Assets/Scripts/Player/PlayerInputHandler.cs
Normal file
40
Assets/Scripts/Player/PlayerInputHandler.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GameOff.Player
|
||||
{
|
||||
[DefaultExecutionOrder(-100)]
|
||||
|
||||
public class PlayerInputHandler: MonoBehaviour
|
||||
{
|
||||
public event EventHandler OnChangeState;
|
||||
public Vector2 Mouse { get; private set; }
|
||||
|
||||
private GameInputs _input;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_input = new GameInputs();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_input.Player.Enable();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
_input.Player.Disable();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_input.Player.ChangeState.performed += _ => OnChangeState?.Invoke(this, EventArgs.Empty);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
Mouse = _input.Player.Mouse.ReadValue<Vector2>();
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Player/PlayerInputHandler.cs.meta
Normal file
3
Assets/Scripts/Player/PlayerInputHandler.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d61d4174f1cd4d2580207590e6fc05e5
|
||||
timeCreated: 1731003487
|
||||
Loading…
x
Reference in New Issue
Block a user