From 10ed6cb2eabb947d2e7147749a531c6a6ecd106f Mon Sep 17 00:00:00 2001 From: Samir Badi Date: Fri, 8 Nov 2024 10:02:40 -0500 Subject: [PATCH] Fix bug --- Assets/Scenes/Samir.unity | 2 +- Assets/Scripts/Core/PlayerMain.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scenes/Samir.unity b/Assets/Scenes/Samir.unity index 79755eb..3eba0bf 100644 --- a/Assets/Scenes/Samir.unity +++ b/Assets/Scenes/Samir.unity @@ -1379,7 +1379,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 0 + m_IsActive: 1 --- !u!114 &461561937 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Core/PlayerMain.cs b/Assets/Scripts/Core/PlayerMain.cs index 93c1d1a..8234a12 100644 --- a/Assets/Scripts/Core/PlayerMain.cs +++ b/Assets/Scripts/Core/PlayerMain.cs @@ -47,7 +47,7 @@ namespace GameOff.Core { bool isQuiz = _currentState is PlayerQuizState; ChangeState(isQuiz ? _classState: _quizState); - OnStateUpdate?.Invoke(this, isQuiz); + OnStateUpdate?.Invoke(this, !isQuiz); } private void ChangeState(IState next)