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mode 100644 index 0000000..3d5229b --- /dev/null +++ b/Assets/Scripts/Basic/ClearStatic.cs @@ -0,0 +1,15 @@ +using System; +using GameOff.Core; +using UnityEngine; + +namespace GameOff.Basic +{ + [DefaultExecutionOrder(-200)] + public class ClearStatic: MonoBehaviour + { + private void Awake() + { + PlayerMain.ClearStaticVariables(); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Basic/ClearStatic.cs.meta b/Assets/Scripts/Basic/ClearStatic.cs.meta new file mode 100644 index 0000000..9e7addb --- /dev/null +++ b/Assets/Scripts/Basic/ClearStatic.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: e4f03d0416944ce7b510499a9d57eff1 +timeCreated: 1731086571 \ No newline at end of file diff --git a/Assets/Scripts/Core.meta b/Assets/Scripts/Core.meta new file mode 100644 index 0000000..1a37616 --- /dev/null +++ b/Assets/Scripts/Core.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e55b9bc4f8975c243805eaabaf1ff8e7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Core/IState.cs b/Assets/Scripts/Core/IState.cs new file mode 100644 index 0000000..2d1ed80 --- /dev/null +++ b/Assets/Scripts/Core/IState.cs @@ -0,0 +1,9 @@ +namespace GameOff.Core +{ + public interface IState + { + public void EnterState(); + public void ExitState(); + public void UpdateState(); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Core/IState.cs.meta b/Assets/Scripts/Core/IState.cs.meta new file mode 100644 index 0000000..25aa999 --- /dev/null +++ b/Assets/Scripts/Core/IState.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: e273a6f8a5b548f3a1998cb099a4933f +timeCreated: 1731008574 \ No newline at end of file diff --git a/Assets/Scripts/Core/PlayerMain.cs b/Assets/Scripts/Core/PlayerMain.cs new file mode 100644 index 0000000..2b43e80 --- /dev/null +++ b/Assets/Scripts/Core/PlayerMain.cs @@ -0,0 +1,64 @@ +using System; +using GameOff.Player; +using UnityEngine; + +namespace GameOff.Core +{ + public class PlayerMain : MonoBehaviour + { + public static PlayerMain Instance { get; private set; } + public static void ClearStaticVariables() + { + Instance = null; + } + + public event EventHandler OnStateUpdate; + + private PlayerInputHandler _inputHandler; + + private IState _currentState; + private PlayerClassState _classState; + private PlayerQuizState _quizState; + + private void Awake() + { + if (Instance) + { + Debug.LogError($"PlayerMain already exist! {transform}"); + Destroy(gameObject); + return; + } + + Instance = this; + _inputHandler = GetComponent(); + } + + private void Start() + { + _inputHandler.OnChangeState += InputHandler_OnChangeState; + + _classState = new PlayerClassState(); + _quizState = new PlayerQuizState(); + _currentState = _classState; + } + + private void Update() + { + _currentState.UpdateState(); + } + + private void InputHandler_OnChangeState(object sender, EventArgs e) + { + bool isQuiz = _currentState is PlayerQuizState; + ChangeState(isQuiz ? _classState: _quizState); + OnStateUpdate?.Invoke(this, !isQuiz); + } + + private void ChangeState(IState next) + { + _currentState.ExitState(); + _currentState = next; + _currentState.EnterState(); + } + } +} diff --git a/Assets/Scripts/Core/PlayerMain.cs.meta b/Assets/Scripts/Core/PlayerMain.cs.meta new file mode 100644 index 0000000..09f1dc7 --- /dev/null +++ b/Assets/Scripts/Core/PlayerMain.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 45f6ccbbf842ceb47bfe1cc19085daa0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/GameInputs.cs b/Assets/Scripts/GameInputs.cs new file mode 100644 index 0000000..05367fa --- /dev/null +++ b/Assets/Scripts/GameInputs.cs @@ -0,0 +1,211 @@ +//------------------------------------------------------------------------------ +// +// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator +// version 1.7.0 +// from Assets/Scripts/GameInputs.inputactions +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine.InputSystem; +using UnityEngine.InputSystem.Utilities; + +namespace GameOff +{ + public partial class @GameInputs: IInputActionCollection2, IDisposable + { + public InputActionAsset asset { get; } + public @GameInputs() + { + asset = InputActionAsset.FromJson(@"{ + ""name"": ""GameInputs"", + ""maps"": [ + { + ""name"": ""Player"", + ""id"": ""da3c3195-8f3d-4214-8868-75a6a6838cd9"", + ""actions"": [ + { + ""name"": ""ChangeState"", + ""type"": ""Button"", + ""id"": ""e68b25df-26d5-444f-b400-30fd417637ce"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": ""Press"", + ""initialStateCheck"": false + }, + { + ""name"": ""Mouse"", + ""type"": ""Value"", + ""id"": ""3d58ba17-a8e1-422d-a9b3-3da61a7f20aa"", + ""expectedControlType"": ""Vector2"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": true + } + ], + ""bindings"": [ + { + ""name"": """", + ""id"": ""1e6edfed-a1c7-4203-b3ea-9ce526d76276"", + ""path"": ""/rightButton"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""ChangeState"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""b66eea24-e7df-47d5-b151-f38e9fc3284d"", + ""path"": ""/p"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""ChangeState"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""ca799d40-b531-4015-96e7-37944f95d190"", + ""path"": ""/delta"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Mouse"", + ""isComposite"": false, + ""isPartOfComposite"": false + } + ] + } + ], + ""controlSchemes"": [] +}"); + // Player + m_Player = asset.FindActionMap("Player", throwIfNotFound: true); + m_Player_ChangeState = m_Player.FindAction("ChangeState", throwIfNotFound: true); + m_Player_Mouse = m_Player.FindAction("Mouse", throwIfNotFound: true); + } + + public void Dispose() + { + UnityEngine.Object.Destroy(asset); + } + + public InputBinding? bindingMask + { + get => asset.bindingMask; + set => asset.bindingMask = value; + } + + public ReadOnlyArray? devices + { + get => asset.devices; + set => asset.devices = value; + } + + public ReadOnlyArray controlSchemes => asset.controlSchemes; + + public bool Contains(InputAction action) + { + return asset.Contains(action); + } + + public IEnumerator GetEnumerator() + { + return asset.GetEnumerator(); + } + + IEnumerator IEnumerable.GetEnumerator() + { + return GetEnumerator(); + } + + public void Enable() + { + asset.Enable(); + } + + public void Disable() + { + asset.Disable(); + } + + public IEnumerable bindings => asset.bindings; + + public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) + { + return asset.FindAction(actionNameOrId, throwIfNotFound); + } + + public int FindBinding(InputBinding bindingMask, out InputAction action) + { + return asset.FindBinding(bindingMask, out action); + } + + // Player + private readonly InputActionMap m_Player; + private List m_PlayerActionsCallbackInterfaces = new List(); + private readonly InputAction m_Player_ChangeState; + private readonly InputAction m_Player_Mouse; + public struct PlayerActions + { + private @GameInputs m_Wrapper; + public PlayerActions(@GameInputs wrapper) { m_Wrapper = wrapper; } + public InputAction @ChangeState => m_Wrapper.m_Player_ChangeState; + public InputAction @Mouse => m_Wrapper.m_Player_Mouse; + public InputActionMap Get() { return m_Wrapper.m_Player; } + public void Enable() { Get().Enable(); } + public void Disable() { Get().Disable(); } + public bool enabled => Get().enabled; + public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); } + public void AddCallbacks(IPlayerActions instance) + { + if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return; + m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance); + @ChangeState.started += instance.OnChangeState; + @ChangeState.performed += instance.OnChangeState; + @ChangeState.canceled += instance.OnChangeState; + @Mouse.started += instance.OnMouse; + @Mouse.performed += instance.OnMouse; + @Mouse.canceled += instance.OnMouse; + } + + private void UnregisterCallbacks(IPlayerActions instance) + { + @ChangeState.started -= instance.OnChangeState; + @ChangeState.performed -= instance.OnChangeState; + @ChangeState.canceled -= instance.OnChangeState; + @Mouse.started -= instance.OnMouse; + @Mouse.performed -= instance.OnMouse; + @Mouse.canceled -= instance.OnMouse; + } + + public void RemoveCallbacks(IPlayerActions instance) + { + if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance)) + UnregisterCallbacks(instance); + } + + public void SetCallbacks(IPlayerActions instance) + { + foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces) + UnregisterCallbacks(item); + m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear(); + AddCallbacks(instance); + } + } + public PlayerActions @Player => new PlayerActions(this); + public interface IPlayerActions + { + void OnChangeState(InputAction.CallbackContext context); + void OnMouse(InputAction.CallbackContext context); + } + } +} diff --git a/Assets/Scripts/GameInputs.cs.meta b/Assets/Scripts/GameInputs.cs.meta new file mode 100644 index 0000000..1075c69 --- /dev/null +++ b/Assets/Scripts/GameInputs.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b3e32bc8ce956e74ca68e325d0705d2e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: 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"action": "ChangeState", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "b66eea24-e7df-47d5-b151-f38e9fc3284d", + "path": "/p", + "interactions": "", + "processors": "", + "groups": "", + "action": "ChangeState", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "ca799d40-b531-4015-96e7-37944f95d190", + "path": "/delta", + "interactions": "", + "processors": "", + "groups": "", + "action": "Mouse", + "isComposite": false, + "isPartOfComposite": false + } + ] + } + ], + "controlSchemes": [] +} \ No newline at end of file diff --git a/Assets/Scripts/GameInputs.inputactions.meta b/Assets/Scripts/GameInputs.inputactions.meta new file mode 100644 index 0000000..ca333a4 --- /dev/null +++ b/Assets/Scripts/GameInputs.inputactions.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 35ca33ed60b96a241b8d6f30c00f034e +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3} + generateWrapperCode: 1 + wrapperCodePath: + wrapperClassName: + wrapperCodeNamespace: GameOff diff --git a/Assets/Scripts/Player.meta b/Assets/Scripts/Player.meta new file mode 100644 index 0000000..d68e55a --- /dev/null +++ b/Assets/Scripts/Player.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 77dbb1aace9dca6439bd5e4c4962984a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player/PlayerClassState.cs b/Assets/Scripts/Player/PlayerClassState.cs new file mode 100644 index 0000000..a8e4404 --- /dev/null +++ b/Assets/Scripts/Player/PlayerClassState.cs @@ -0,0 +1,19 @@ +using GameOff.Core; + +namespace GameOff.Player +{ + public class PlayerClassState: IState + { + public void EnterState() + { + } + + public void ExitState() + { + } + + public void UpdateState() + { + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Player/PlayerClassState.cs.meta b/Assets/Scripts/Player/PlayerClassState.cs.meta new file mode 100644 index 0000000..6c0c58c --- /dev/null +++ b/Assets/Scripts/Player/PlayerClassState.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 654bc557d58e4be6aa742891221f8380 +timeCreated: 1731008624 \ No newline at end of file diff --git a/Assets/Scripts/Player/PlayerInputHandler.cs b/Assets/Scripts/Player/PlayerInputHandler.cs new file mode 100644 index 0000000..d2c25a4 --- /dev/null +++ b/Assets/Scripts/Player/PlayerInputHandler.cs @@ -0,0 +1,40 @@ +using System; +using UnityEngine; + +namespace GameOff.Player +{ + [DefaultExecutionOrder(-100)] + + public class PlayerInputHandler: MonoBehaviour + { + public event EventHandler OnChangeState; + public Vector2 Mouse { get; private set; } + + private GameInputs _input; + + private void Awake() + { + _input = new GameInputs(); + } + + private void OnEnable() + { + _input.Player.Enable(); + } + + private void OnDisable() + { + _input.Player.Disable(); + } + + private void Start() + { + _input.Player.ChangeState.performed += _ => OnChangeState?.Invoke(this, EventArgs.Empty); + } + + private void Update() + { + Mouse = _input.Player.Mouse.ReadValue(); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Player/PlayerInputHandler.cs.meta b/Assets/Scripts/Player/PlayerInputHandler.cs.meta new file mode 100644 index 0000000..6f501e6 --- /dev/null +++ b/Assets/Scripts/Player/PlayerInputHandler.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: d61d4174f1cd4d2580207590e6fc05e5 +timeCreated: 1731003487 \ No newline at end of file diff --git a/Assets/Scripts/Player/PlayerQuizState.cs b/Assets/Scripts/Player/PlayerQuizState.cs new file mode 100644 index 0000000..20c4f07 --- /dev/null +++ b/Assets/Scripts/Player/PlayerQuizState.cs @@ -0,0 +1,19 @@ +using GameOff.Core; + +namespace GameOff.Player +{ + public class PlayerQuizState: IState + { + public void EnterState() + { + } + + public void ExitState() + { + } + + public void UpdateState() + { + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Player/PlayerQuizState.cs.meta b/Assets/Scripts/Player/PlayerQuizState.cs.meta new file mode 100644 index 0000000..47f669a --- /dev/null +++ b/Assets/Scripts/Player/PlayerQuizState.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 9d7014a549144da2ab03349f7e6edba3 +timeCreated: 1731008686 \ No newline at end of file diff --git a/Assets/Scripts/UI.meta b/Assets/Scripts/UI.meta new file mode 100644 index 0000000..2694ad2 --- /dev/null +++ b/Assets/Scripts/UI.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cb2291d7295a5e94691f40c3246693b2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/Quiz.meta b/Assets/Scripts/UI/Quiz.meta new file mode 100644 index 0000000..d567755 --- /dev/null +++ b/Assets/Scripts/UI/Quiz.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1c653d70d4394a646ad534ec3ddc7974 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/Quiz/QuizHolderUI.cs b/Assets/Scripts/UI/Quiz/QuizHolderUI.cs new file mode 100644 index 0000000..f0854f0 --- /dev/null +++ b/Assets/Scripts/UI/Quiz/QuizHolderUI.cs @@ -0,0 +1,21 @@ +using System; +using GameOff.Core; +using UnityEngine; + +namespace GameOff.UI.Quiz +{ + public class QuizHolderUI : MonoBehaviour + { + private void Start() + { + PlayerMain.Instance.OnStateUpdate += PlayerMain_OnStateUpdate; + + gameObject.SetActive(false); + } + + private void PlayerMain_OnStateUpdate(object sender, bool e) + { + gameObject.SetActive(e); + } + } +} diff --git a/Assets/Scripts/UI/Quiz/QuizHolderUI.cs.meta b/Assets/Scripts/UI/Quiz/QuizHolderUI.cs.meta new file mode 100644 index 0000000..a02e717 --- /dev/null +++ b/Assets/Scripts/UI/Quiz/QuizHolderUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c4d1dd54097760649a845050023e779e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 1c92a78..b0e9a0a 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -11,7 +11,7 @@ TagManager: - - Water - UI - - + - Floor - - -