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diff --git a/Assets/Scenes/Samir.unity.meta b/Assets/Scenes/Samir.unity.meta
new file mode 100644
index 0000000..80bb1fc
--- /dev/null
+++ b/Assets/Scenes/Samir.unity.meta
@@ -0,0 +1,7 @@
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+guid: 8c4db86021ad8ad45af1bf43c22ff6c2
+DefaultImporter:
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diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity
index 89d7244..700cfa6 100644
--- a/Assets/Scenes/SampleScene.unity
+++ b/Assets/Scenes/SampleScene.unity
@@ -38,7 +38,6 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
- m_IndirectSpecularColor: {r: 0.18028305, g: 0.22571313, b: 0.3069213, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@@ -104,7 +103,7 @@ NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
- serializedVersion: 2
+ serializedVersion: 3
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
@@ -117,7 +116,7 @@ NavMeshSettings:
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
- accuratePlacement: 0
+ buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
@@ -164,9 +163,17 @@ Camera:
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
+ m_Iso: 200
+ m_ShutterSpeed: 0.005
+ m_Aperture: 16
+ m_FocusDistance: 10
+ m_FocalLength: 50
+ m_BladeCount: 5
+ m_Curvature: {x: 2, y: 11}
+ m_BarrelClipping: 0.25
+ m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
- m_FocalLength: 50
m_NormalizedViewPortRect:
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x: 0
@@ -200,13 +207,13 @@ Transform:
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 330585543}
+ serializedVersion: 2
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &330585547
MonoBehaviour:
@@ -238,9 +245,20 @@ MonoBehaviour:
m_Dithering: 0
m_ClearDepth: 1
m_AllowXRRendering: 1
+ m_AllowHDROutput: 1
+ m_UseScreenCoordOverride: 0
+ m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
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m_RequiresColorTexture: 0
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+ m_FrameInfluence: 0.1
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m_ObjectHideFlags: 0
@@ -328,13 +346,13 @@ Transform:
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 410087039}
+ serializedVersion: 2
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
m_LocalPosition: {x: 0, y: 3, z: 0}
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m_Children: []
m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
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@@ -348,14 +366,17 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ m_Version: 3
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m_AdditionalLightsShadowResolutionTier: 2
m_LightLayerMask: 1
+ m_RenderingLayers: 1
m_CustomShadowLayers: 0
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m_ObjectHideFlags: 0
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 832575517}
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m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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+SceneRoots:
+ m_ObjectHideFlags: 0
+ m_Roots:
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+ - {fileID: 410087041}
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diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta
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+++ b/Assets/Scripts.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/Basic.meta b/Assets/Scripts/Basic.meta
new file mode 100644
index 0000000..8d93d68
--- /dev/null
+++ b/Assets/Scripts/Basic.meta
@@ -0,0 +1,3 @@
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diff --git a/Assets/Scripts/Basic/ClearStatic.cs b/Assets/Scripts/Basic/ClearStatic.cs
new file mode 100644
index 0000000..3d5229b
--- /dev/null
+++ b/Assets/Scripts/Basic/ClearStatic.cs
@@ -0,0 +1,15 @@
+using System;
+using GameOff.Core;
+using UnityEngine;
+
+namespace GameOff.Basic
+{
+ [DefaultExecutionOrder(-200)]
+ public class ClearStatic: MonoBehaviour
+ {
+ private void Awake()
+ {
+ PlayerMain.ClearStaticVariables();
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Basic/ClearStatic.cs.meta b/Assets/Scripts/Basic/ClearStatic.cs.meta
new file mode 100644
index 0000000..9e7addb
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diff --git a/Assets/Scripts/Core.meta b/Assets/Scripts/Core.meta
new file mode 100644
index 0000000..1a37616
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+++ b/Assets/Scripts/Core.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/Core/IState.cs b/Assets/Scripts/Core/IState.cs
new file mode 100644
index 0000000..2d1ed80
--- /dev/null
+++ b/Assets/Scripts/Core/IState.cs
@@ -0,0 +1,9 @@
+namespace GameOff.Core
+{
+ public interface IState
+ {
+ public void EnterState();
+ public void ExitState();
+ public void UpdateState();
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Core/IState.cs.meta b/Assets/Scripts/Core/IState.cs.meta
new file mode 100644
index 0000000..25aa999
--- /dev/null
+++ b/Assets/Scripts/Core/IState.cs.meta
@@ -0,0 +1,3 @@
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diff --git a/Assets/Scripts/Core/PlayerMain.cs b/Assets/Scripts/Core/PlayerMain.cs
new file mode 100644
index 0000000..2b43e80
--- /dev/null
+++ b/Assets/Scripts/Core/PlayerMain.cs
@@ -0,0 +1,64 @@
+using System;
+using GameOff.Player;
+using UnityEngine;
+
+namespace GameOff.Core
+{
+ public class PlayerMain : MonoBehaviour
+ {
+ public static PlayerMain Instance { get; private set; }
+ public static void ClearStaticVariables()
+ {
+ Instance = null;
+ }
+
+ public event EventHandler OnStateUpdate;
+
+ private PlayerInputHandler _inputHandler;
+
+ private IState _currentState;
+ private PlayerClassState _classState;
+ private PlayerQuizState _quizState;
+
+ private void Awake()
+ {
+ if (Instance)
+ {
+ Debug.LogError($"PlayerMain already exist! {transform}");
+ Destroy(gameObject);
+ return;
+ }
+
+ Instance = this;
+ _inputHandler = GetComponent();
+ }
+
+ private void Start()
+ {
+ _inputHandler.OnChangeState += InputHandler_OnChangeState;
+
+ _classState = new PlayerClassState();
+ _quizState = new PlayerQuizState();
+ _currentState = _classState;
+ }
+
+ private void Update()
+ {
+ _currentState.UpdateState();
+ }
+
+ private void InputHandler_OnChangeState(object sender, EventArgs e)
+ {
+ bool isQuiz = _currentState is PlayerQuizState;
+ ChangeState(isQuiz ? _classState: _quizState);
+ OnStateUpdate?.Invoke(this, !isQuiz);
+ }
+
+ private void ChangeState(IState next)
+ {
+ _currentState.ExitState();
+ _currentState = next;
+ _currentState.EnterState();
+ }
+ }
+}
diff --git a/Assets/Scripts/Core/PlayerMain.cs.meta b/Assets/Scripts/Core/PlayerMain.cs.meta
new file mode 100644
index 0000000..09f1dc7
--- /dev/null
+++ b/Assets/Scripts/Core/PlayerMain.cs.meta
@@ -0,0 +1,11 @@
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+guid: 45f6ccbbf842ceb47bfe1cc19085daa0
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+ externalObjects: {}
+ serializedVersion: 2
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+ icon: {instanceID: 0}
+ userData:
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diff --git a/Assets/Scripts/GameInputs.cs b/Assets/Scripts/GameInputs.cs
new file mode 100644
index 0000000..05367fa
--- /dev/null
+++ b/Assets/Scripts/GameInputs.cs
@@ -0,0 +1,211 @@
+//------------------------------------------------------------------------------
+//
+// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
+// version 1.7.0
+// from Assets/Scripts/GameInputs.inputactions
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine.InputSystem;
+using UnityEngine.InputSystem.Utilities;
+
+namespace GameOff
+{
+ public partial class @GameInputs: IInputActionCollection2, IDisposable
+ {
+ public InputActionAsset asset { get; }
+ public @GameInputs()
+ {
+ asset = InputActionAsset.FromJson(@"{
+ ""name"": ""GameInputs"",
+ ""maps"": [
+ {
+ ""name"": ""Player"",
+ ""id"": ""da3c3195-8f3d-4214-8868-75a6a6838cd9"",
+ ""actions"": [
+ {
+ ""name"": ""ChangeState"",
+ ""type"": ""Button"",
+ ""id"": ""e68b25df-26d5-444f-b400-30fd417637ce"",
+ ""expectedControlType"": ""Button"",
+ ""processors"": """",
+ ""interactions"": ""Press"",
+ ""initialStateCheck"": false
+ },
+ {
+ ""name"": ""Mouse"",
+ ""type"": ""Value"",
+ ""id"": ""3d58ba17-a8e1-422d-a9b3-3da61a7f20aa"",
+ ""expectedControlType"": ""Vector2"",
+ ""processors"": """",
+ ""interactions"": """",
+ ""initialStateCheck"": true
+ }
+ ],
+ ""bindings"": [
+ {
+ ""name"": """",
+ ""id"": ""1e6edfed-a1c7-4203-b3ea-9ce526d76276"",
+ ""path"": ""/rightButton"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""ChangeState"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": false
+ },
+ {
+ ""name"": """",
+ ""id"": ""b66eea24-e7df-47d5-b151-f38e9fc3284d"",
+ ""path"": ""/p"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""ChangeState"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": false
+ },
+ {
+ ""name"": """",
+ ""id"": ""ca799d40-b531-4015-96e7-37944f95d190"",
+ ""path"": ""/delta"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""Mouse"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": false
+ }
+ ]
+ }
+ ],
+ ""controlSchemes"": []
+}");
+ // Player
+ m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
+ m_Player_ChangeState = m_Player.FindAction("ChangeState", throwIfNotFound: true);
+ m_Player_Mouse = m_Player.FindAction("Mouse", throwIfNotFound: true);
+ }
+
+ public void Dispose()
+ {
+ UnityEngine.Object.Destroy(asset);
+ }
+
+ public InputBinding? bindingMask
+ {
+ get => asset.bindingMask;
+ set => asset.bindingMask = value;
+ }
+
+ public ReadOnlyArray? devices
+ {
+ get => asset.devices;
+ set => asset.devices = value;
+ }
+
+ public ReadOnlyArray controlSchemes => asset.controlSchemes;
+
+ public bool Contains(InputAction action)
+ {
+ return asset.Contains(action);
+ }
+
+ public IEnumerator GetEnumerator()
+ {
+ return asset.GetEnumerator();
+ }
+
+ IEnumerator IEnumerable.GetEnumerator()
+ {
+ return GetEnumerator();
+ }
+
+ public void Enable()
+ {
+ asset.Enable();
+ }
+
+ public void Disable()
+ {
+ asset.Disable();
+ }
+
+ public IEnumerable bindings => asset.bindings;
+
+ public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
+ {
+ return asset.FindAction(actionNameOrId, throwIfNotFound);
+ }
+
+ public int FindBinding(InputBinding bindingMask, out InputAction action)
+ {
+ return asset.FindBinding(bindingMask, out action);
+ }
+
+ // Player
+ private readonly InputActionMap m_Player;
+ private List m_PlayerActionsCallbackInterfaces = new List();
+ private readonly InputAction m_Player_ChangeState;
+ private readonly InputAction m_Player_Mouse;
+ public struct PlayerActions
+ {
+ private @GameInputs m_Wrapper;
+ public PlayerActions(@GameInputs wrapper) { m_Wrapper = wrapper; }
+ public InputAction @ChangeState => m_Wrapper.m_Player_ChangeState;
+ public InputAction @Mouse => m_Wrapper.m_Player_Mouse;
+ public InputActionMap Get() { return m_Wrapper.m_Player; }
+ public void Enable() { Get().Enable(); }
+ public void Disable() { Get().Disable(); }
+ public bool enabled => Get().enabled;
+ public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
+ public void AddCallbacks(IPlayerActions instance)
+ {
+ if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
+ m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
+ @ChangeState.started += instance.OnChangeState;
+ @ChangeState.performed += instance.OnChangeState;
+ @ChangeState.canceled += instance.OnChangeState;
+ @Mouse.started += instance.OnMouse;
+ @Mouse.performed += instance.OnMouse;
+ @Mouse.canceled += instance.OnMouse;
+ }
+
+ private void UnregisterCallbacks(IPlayerActions instance)
+ {
+ @ChangeState.started -= instance.OnChangeState;
+ @ChangeState.performed -= instance.OnChangeState;
+ @ChangeState.canceled -= instance.OnChangeState;
+ @Mouse.started -= instance.OnMouse;
+ @Mouse.performed -= instance.OnMouse;
+ @Mouse.canceled -= instance.OnMouse;
+ }
+
+ public void RemoveCallbacks(IPlayerActions instance)
+ {
+ if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
+ UnregisterCallbacks(instance);
+ }
+
+ public void SetCallbacks(IPlayerActions instance)
+ {
+ foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
+ UnregisterCallbacks(item);
+ m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
+ AddCallbacks(instance);
+ }
+ }
+ public PlayerActions @Player => new PlayerActions(this);
+ public interface IPlayerActions
+ {
+ void OnChangeState(InputAction.CallbackContext context);
+ void OnMouse(InputAction.CallbackContext context);
+ }
+ }
+}
diff --git a/Assets/Scripts/GameInputs.cs.meta b/Assets/Scripts/GameInputs.cs.meta
new file mode 100644
index 0000000..1075c69
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diff --git a/Assets/Scripts/GameInputs.inputactions b/Assets/Scripts/GameInputs.inputactions
new file mode 100644
index 0000000..530f953
--- /dev/null
+++ b/Assets/Scripts/GameInputs.inputactions
@@ -0,0 +1,65 @@
+{
+ "name": "GameInputs",
+ "maps": [
+ {
+ "name": "Player",
+ "id": "da3c3195-8f3d-4214-8868-75a6a6838cd9",
+ "actions": [
+ {
+ "name": "ChangeState",
+ "type": "Button",
+ "id": "e68b25df-26d5-444f-b400-30fd417637ce",
+ "expectedControlType": "Button",
+ "processors": "",
+ "interactions": "Press",
+ "initialStateCheck": false
+ },
+ {
+ "name": "Mouse",
+ "type": "Value",
+ "id": "3d58ba17-a8e1-422d-a9b3-3da61a7f20aa",
+ "expectedControlType": "Vector2",
+ "processors": "",
+ "interactions": "",
+ "initialStateCheck": true
+ }
+ ],
+ "bindings": [
+ {
+ "name": "",
+ "id": "1e6edfed-a1c7-4203-b3ea-9ce526d76276",
+ "path": "/rightButton",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "ChangeState",
+ "isComposite": false,
+ "isPartOfComposite": false
+ },
+ {
+ "name": "",
+ "id": "b66eea24-e7df-47d5-b151-f38e9fc3284d",
+ "path": "/p",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "ChangeState",
+ "isComposite": false,
+ "isPartOfComposite": false
+ },
+ {
+ "name": "",
+ "id": "ca799d40-b531-4015-96e7-37944f95d190",
+ "path": "/delta",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "Mouse",
+ "isComposite": false,
+ "isPartOfComposite": false
+ }
+ ]
+ }
+ ],
+ "controlSchemes": []
+}
\ No newline at end of file
diff --git a/Assets/Scripts/GameInputs.inputactions.meta b/Assets/Scripts/GameInputs.inputactions.meta
new file mode 100644
index 0000000..ca333a4
--- /dev/null
+++ b/Assets/Scripts/GameInputs.inputactions.meta
@@ -0,0 +1,14 @@
+fileFormatVersion: 2
+guid: 35ca33ed60b96a241b8d6f30c00f034e
+ScriptedImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 2
+ userData:
+ assetBundleName:
+ assetBundleVariant:
+ script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
+ generateWrapperCode: 1
+ wrapperCodePath:
+ wrapperClassName:
+ wrapperCodeNamespace: GameOff
diff --git a/Assets/Scripts/Player.meta b/Assets/Scripts/Player.meta
new file mode 100644
index 0000000..d68e55a
--- /dev/null
+++ b/Assets/Scripts/Player.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 77dbb1aace9dca6439bd5e4c4962984a
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Player/PlayerClassState.cs b/Assets/Scripts/Player/PlayerClassState.cs
new file mode 100644
index 0000000..a8e4404
--- /dev/null
+++ b/Assets/Scripts/Player/PlayerClassState.cs
@@ -0,0 +1,19 @@
+using GameOff.Core;
+
+namespace GameOff.Player
+{
+ public class PlayerClassState: IState
+ {
+ public void EnterState()
+ {
+ }
+
+ public void ExitState()
+ {
+ }
+
+ public void UpdateState()
+ {
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Player/PlayerClassState.cs.meta b/Assets/Scripts/Player/PlayerClassState.cs.meta
new file mode 100644
index 0000000..6c0c58c
--- /dev/null
+++ b/Assets/Scripts/Player/PlayerClassState.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 654bc557d58e4be6aa742891221f8380
+timeCreated: 1731008624
\ No newline at end of file
diff --git a/Assets/Scripts/Player/PlayerInputHandler.cs b/Assets/Scripts/Player/PlayerInputHandler.cs
new file mode 100644
index 0000000..d2c25a4
--- /dev/null
+++ b/Assets/Scripts/Player/PlayerInputHandler.cs
@@ -0,0 +1,40 @@
+using System;
+using UnityEngine;
+
+namespace GameOff.Player
+{
+ [DefaultExecutionOrder(-100)]
+
+ public class PlayerInputHandler: MonoBehaviour
+ {
+ public event EventHandler OnChangeState;
+ public Vector2 Mouse { get; private set; }
+
+ private GameInputs _input;
+
+ private void Awake()
+ {
+ _input = new GameInputs();
+ }
+
+ private void OnEnable()
+ {
+ _input.Player.Enable();
+ }
+
+ private void OnDisable()
+ {
+ _input.Player.Disable();
+ }
+
+ private void Start()
+ {
+ _input.Player.ChangeState.performed += _ => OnChangeState?.Invoke(this, EventArgs.Empty);
+ }
+
+ private void Update()
+ {
+ Mouse = _input.Player.Mouse.ReadValue();
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Player/PlayerInputHandler.cs.meta b/Assets/Scripts/Player/PlayerInputHandler.cs.meta
new file mode 100644
index 0000000..6f501e6
--- /dev/null
+++ b/Assets/Scripts/Player/PlayerInputHandler.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: d61d4174f1cd4d2580207590e6fc05e5
+timeCreated: 1731003487
\ No newline at end of file
diff --git a/Assets/Scripts/Player/PlayerQuizState.cs b/Assets/Scripts/Player/PlayerQuizState.cs
new file mode 100644
index 0000000..20c4f07
--- /dev/null
+++ b/Assets/Scripts/Player/PlayerQuizState.cs
@@ -0,0 +1,19 @@
+using GameOff.Core;
+
+namespace GameOff.Player
+{
+ public class PlayerQuizState: IState
+ {
+ public void EnterState()
+ {
+ }
+
+ public void ExitState()
+ {
+ }
+
+ public void UpdateState()
+ {
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Player/PlayerQuizState.cs.meta b/Assets/Scripts/Player/PlayerQuizState.cs.meta
new file mode 100644
index 0000000..47f669a
--- /dev/null
+++ b/Assets/Scripts/Player/PlayerQuizState.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 9d7014a549144da2ab03349f7e6edba3
+timeCreated: 1731008686
\ No newline at end of file
diff --git a/Assets/Scripts/UI.meta b/Assets/Scripts/UI.meta
new file mode 100644
index 0000000..2694ad2
--- /dev/null
+++ b/Assets/Scripts/UI.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: cb2291d7295a5e94691f40c3246693b2
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/UI/Quiz.meta b/Assets/Scripts/UI/Quiz.meta
new file mode 100644
index 0000000..d567755
--- /dev/null
+++ b/Assets/Scripts/UI/Quiz.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 1c653d70d4394a646ad534ec3ddc7974
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/UI/Quiz/QuizHolderUI.cs b/Assets/Scripts/UI/Quiz/QuizHolderUI.cs
new file mode 100644
index 0000000..f0854f0
--- /dev/null
+++ b/Assets/Scripts/UI/Quiz/QuizHolderUI.cs
@@ -0,0 +1,21 @@
+using System;
+using GameOff.Core;
+using UnityEngine;
+
+namespace GameOff.UI.Quiz
+{
+ public class QuizHolderUI : MonoBehaviour
+ {
+ private void Start()
+ {
+ PlayerMain.Instance.OnStateUpdate += PlayerMain_OnStateUpdate;
+
+ gameObject.SetActive(false);
+ }
+
+ private void PlayerMain_OnStateUpdate(object sender, bool e)
+ {
+ gameObject.SetActive(e);
+ }
+ }
+}
diff --git a/Assets/Scripts/UI/Quiz/QuizHolderUI.cs.meta b/Assets/Scripts/UI/Quiz/QuizHolderUI.cs.meta
new file mode 100644
index 0000000..a02e717
--- /dev/null
+++ b/Assets/Scripts/UI/Quiz/QuizHolderUI.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c4d1dd54097760649a845050023e779e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index 1c92a78..b0e9a0a 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -11,7 +11,7 @@ TagManager:
-
- Water
- UI
- -
+ - Floor
-
-
-