//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.7.0 // from Assets/Scripts/GameInputs.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; namespace GameOff { public partial class @GameInputs: IInputActionCollection2, IDisposable { public InputActionAsset asset { get; } public @GameInputs() { asset = InputActionAsset.FromJson(@"{ ""name"": ""GameInputs"", ""maps"": [ { ""name"": ""Player"", ""id"": ""da3c3195-8f3d-4214-8868-75a6a6838cd9"", ""actions"": [ { ""name"": ""ChangeState"", ""type"": ""Button"", ""id"": ""e68b25df-26d5-444f-b400-30fd417637ce"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": ""Press"", ""initialStateCheck"": false }, { ""name"": ""Mouse"", ""type"": ""Value"", ""id"": ""3d58ba17-a8e1-422d-a9b3-3da61a7f20aa"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true } ], ""bindings"": [ { ""name"": """", ""id"": ""1e6edfed-a1c7-4203-b3ea-9ce526d76276"", ""path"": ""/rightButton"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""ChangeState"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""b66eea24-e7df-47d5-b151-f38e9fc3284d"", ""path"": ""/p"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""ChangeState"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""ca799d40-b531-4015-96e7-37944f95d190"", ""path"": ""/delta"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Mouse"", ""isComposite"": false, ""isPartOfComposite"": false } ] } ], ""controlSchemes"": [] }"); // Player m_Player = asset.FindActionMap("Player", throwIfNotFound: true); m_Player_ChangeState = m_Player.FindAction("ChangeState", throwIfNotFound: true); m_Player_Mouse = m_Player.FindAction("Mouse", throwIfNotFound: true); } public void Dispose() { UnityEngine.Object.Destroy(asset); } public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } public ReadOnlyArray controlSchemes => asset.controlSchemes; public bool Contains(InputAction action) { return asset.Contains(action); } public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } public void Enable() { asset.Enable(); } public void Disable() { asset.Disable(); } public IEnumerable bindings => asset.bindings; public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // Player private readonly InputActionMap m_Player; private List m_PlayerActionsCallbackInterfaces = new List(); private readonly InputAction m_Player_ChangeState; private readonly InputAction m_Player_Mouse; public struct PlayerActions { private @GameInputs m_Wrapper; public PlayerActions(@GameInputs wrapper) { m_Wrapper = wrapper; } public InputAction @ChangeState => m_Wrapper.m_Player_ChangeState; public InputAction @Mouse => m_Wrapper.m_Player_Mouse; public InputActionMap Get() { return m_Wrapper.m_Player; } public void Enable() { Get().Enable(); } public void Disable() { Get().Disable(); } public bool enabled => Get().enabled; public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); } public void AddCallbacks(IPlayerActions instance) { if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return; m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance); @ChangeState.started += instance.OnChangeState; @ChangeState.performed += instance.OnChangeState; @ChangeState.canceled += instance.OnChangeState; @Mouse.started += instance.OnMouse; @Mouse.performed += instance.OnMouse; @Mouse.canceled += instance.OnMouse; } private void UnregisterCallbacks(IPlayerActions instance) { @ChangeState.started -= instance.OnChangeState; @ChangeState.performed -= instance.OnChangeState; @ChangeState.canceled -= instance.OnChangeState; @Mouse.started -= instance.OnMouse; @Mouse.performed -= instance.OnMouse; @Mouse.canceled -= instance.OnMouse; } public void RemoveCallbacks(IPlayerActions instance) { if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance)) UnregisterCallbacks(instance); } public void SetCallbacks(IPlayerActions instance) { foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces) UnregisterCallbacks(item); m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear(); AddCallbacks(instance); } } public PlayerActions @Player => new PlayerActions(this); public interface IPlayerActions { void OnChangeState(InputAction.CallbackContext context); void OnMouse(InputAction.CallbackContext context); } } }