//------------------------------------------------------------------------------
//
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.7.0
// from Assets/Scripts/GameInputs.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
namespace GameOff
{
public partial class @GameInputs: IInputActionCollection2, IDisposable
{
public InputActionAsset asset { get; }
public @GameInputs()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""GameInputs"",
""maps"": [
{
""name"": ""Player"",
""id"": ""da3c3195-8f3d-4214-8868-75a6a6838cd9"",
""actions"": [
{
""name"": ""ChangeState"",
""type"": ""Button"",
""id"": ""e68b25df-26d5-444f-b400-30fd417637ce"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": ""Press"",
""initialStateCheck"": false
},
{
""name"": ""Mouse"",
""type"": ""Value"",
""id"": ""3d58ba17-a8e1-422d-a9b3-3da61a7f20aa"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
}
],
""bindings"": [
{
""name"": """",
""id"": ""1e6edfed-a1c7-4203-b3ea-9ce526d76276"",
""path"": ""/rightButton"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""ChangeState"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""b66eea24-e7df-47d5-b151-f38e9fc3284d"",
""path"": ""/p"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""ChangeState"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""ca799d40-b531-4015-96e7-37944f95d190"",
""path"": ""/delta"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Mouse"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// Player
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
m_Player_ChangeState = m_Player.FindAction("ChangeState", throwIfNotFound: true);
m_Player_Mouse = m_Player.FindAction("Mouse", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
public IEnumerable bindings => asset.bindings;
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Player
private readonly InputActionMap m_Player;
private List m_PlayerActionsCallbackInterfaces = new List();
private readonly InputAction m_Player_ChangeState;
private readonly InputAction m_Player_Mouse;
public struct PlayerActions
{
private @GameInputs m_Wrapper;
public PlayerActions(@GameInputs wrapper) { m_Wrapper = wrapper; }
public InputAction @ChangeState => m_Wrapper.m_Player_ChangeState;
public InputAction @Mouse => m_Wrapper.m_Player_Mouse;
public InputActionMap Get() { return m_Wrapper.m_Player; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
public void AddCallbacks(IPlayerActions instance)
{
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
@ChangeState.started += instance.OnChangeState;
@ChangeState.performed += instance.OnChangeState;
@ChangeState.canceled += instance.OnChangeState;
@Mouse.started += instance.OnMouse;
@Mouse.performed += instance.OnMouse;
@Mouse.canceled += instance.OnMouse;
}
private void UnregisterCallbacks(IPlayerActions instance)
{
@ChangeState.started -= instance.OnChangeState;
@ChangeState.performed -= instance.OnChangeState;
@ChangeState.canceled -= instance.OnChangeState;
@Mouse.started -= instance.OnMouse;
@Mouse.performed -= instance.OnMouse;
@Mouse.canceled -= instance.OnMouse;
}
public void RemoveCallbacks(IPlayerActions instance)
{
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
public void SetCallbacks(IPlayerActions instance)
{
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
public PlayerActions @Player => new PlayerActions(this);
public interface IPlayerActions
{
void OnChangeState(InputAction.CallbackContext context);
void OnMouse(InputAction.CallbackContext context);
}
}
}