mirror of
https://github.com/ConjureETS/GameOff2024.git
synced 2026-03-24 05:00:59 +00:00
52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using System;
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using GameOff.Core;
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using GameOff.Quiz;
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using UnityEngine;
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using Random = UnityEngine.Random;
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namespace GameOff.Peasant
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{
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public class PeasantMain : QuizTaker
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{
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[SerializeField] private float initTime = 20f;
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[SerializeField] private float minTimePerQuestion = 5f;
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[SerializeField] private float maxTimePerQuestion = 18f;
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[Range(0, 1)]
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[SerializeField] private float successRate = 0.75f;
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private int _indexQuestion;
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private float _answerTimer;
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protected override void Start()
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{
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base.Start();
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_answerTimer = initTime + RandomQuestionTimer();
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}
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private void Update()
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{
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_answerTimer -= Time.deltaTime;
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if (_answerTimer <= 0)
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{
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answers[_indexQuestion] = QuizHandler.Instance.GetAnswerAtIndex(_indexQuestion, successRate);
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_answerTimer = RandomQuestionTimer();
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_indexQuestion++;
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if (_indexQuestion >= answers.Length)
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{
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Debug.Log($"{name}: {QuizHandler.Instance.GetResultPercent(answers)}%");
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enabled = false;
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}
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}
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}
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private float RandomQuestionTimer()
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{
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return Random.Range(minTimePerQuestion, maxTimePerQuestion);
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}
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}
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}
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