using System;
using UnityEditor;
using UnityEngine;

namespace UnityStandardAssets.ImageEffects
{
    [CustomEditor (typeof(CameraMotionBlur))]
    class CameraMotionBlurEditor : Editor
    {
        SerializedObject serObj;

        SerializedProperty filterType;
        SerializedProperty preview;
        SerializedProperty previewScale;
        SerializedProperty movementScale;
        SerializedProperty jitter;
        SerializedProperty rotationScale;
        SerializedProperty maxVelocity;
        SerializedProperty minVelocity;
        SerializedProperty velocityScale;
        SerializedProperty velocityDownsample;
        SerializedProperty noiseTexture;
        SerializedProperty showVelocity;
        SerializedProperty showVelocityScale;
        SerializedProperty excludeLayers;

        void OnEnable () {
            serObj = new SerializedObject (target);

            filterType = serObj.FindProperty ("filterType");

            preview = serObj.FindProperty ("preview");
            previewScale = serObj.FindProperty ("previewScale");

            movementScale = serObj.FindProperty ("movementScale");
            rotationScale = serObj.FindProperty ("rotationScale");

            maxVelocity = serObj.FindProperty ("maxVelocity");
            minVelocity = serObj.FindProperty ("minVelocity");

            jitter = serObj.FindProperty ("jitter");

            excludeLayers = serObj.FindProperty ("excludeLayers");

            velocityScale = serObj.FindProperty ("velocityScale");
            velocityDownsample = serObj.FindProperty ("velocityDownsample");

            noiseTexture = serObj.FindProperty ("noiseTexture");
        }


        public override void OnInspectorGUI () {
            serObj.Update ();

            EditorGUILayout.LabelField("Simulates camera based motion blur", EditorStyles.miniLabel);

            EditorGUILayout.PropertyField (filterType, new GUIContent("Technique"));
            if (filterType.enumValueIndex == 3 && !(target as CameraMotionBlur).Dx11Support()) {
                EditorGUILayout.HelpBox("DX11 mode not supported (need shader model 5)", MessageType.Info);
            }
            EditorGUILayout.PropertyField (velocityScale, new GUIContent(" Velocity Scale"));
            if (filterType.enumValueIndex >= 2) {
                EditorGUILayout.LabelField(" Tile size used during reconstruction filter:", EditorStyles.miniLabel);
                EditorGUILayout.PropertyField (maxVelocity, new GUIContent("  Velocity Max"));
            }
            else
                EditorGUILayout.PropertyField (maxVelocity, new GUIContent(" Velocity Max"));
            EditorGUILayout.PropertyField (minVelocity, new GUIContent(" Velocity Min"));

            EditorGUILayout.Separator ();

            EditorGUILayout.LabelField("Technique Specific");

            if (filterType.enumValueIndex == 0) {
                // portal style motion blur
                EditorGUILayout.PropertyField (rotationScale, new GUIContent(" Camera Rotation"));
                EditorGUILayout.PropertyField (movementScale, new GUIContent(" Camera Movement"));
            }
            else {
                // "plausible" blur or cheap, local blur
                EditorGUILayout.PropertyField (excludeLayers, new GUIContent(" Exclude Layers"));
                EditorGUILayout.PropertyField (velocityDownsample, new GUIContent(" Velocity Downsample"));
                velocityDownsample.intValue = velocityDownsample.intValue < 1 ? 1 : velocityDownsample.intValue;
                if (filterType.enumValueIndex >= 2) { // only display jitter for reconstruction
                    EditorGUILayout.PropertyField (noiseTexture, new GUIContent(" Sample Jitter"));
                    EditorGUILayout.PropertyField (jitter, new GUIContent("  Jitter Strength"));
                }
            }

            EditorGUILayout.Separator ();

            EditorGUILayout.PropertyField (preview, new GUIContent("Preview"));
            if (preview.boolValue)
                EditorGUILayout.PropertyField (previewScale, new GUIContent(""));

            serObj.ApplyModifiedProperties();
        }
    }
}
