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public int NbZombieAssigneMeat + private int nbHumanHouses; + private int nbZombieHouses; + + private int humanHunger; + private int zombieHunger; + + public int AmountOfZHunger + { + get { return zombieHunger; } + set { zombieHunger = value; } + } + + public int AmountOfHHunger + { + get { return humanHunger; } + set { humanHunger = value; } + } + + public int AmountHumanHouse + { + get { return nbHumanHouses; } + set { nbHumanHouses = value; } + } + + public int AmountZombieHouse + { + get { return nbZombieHouses; } + set { nbZombieHouses = value; } + } + + public int NbZombieAssigneMeat { get { return nbZombieAssigneMeat;} set { nbZombieAssigneMeat = value;} @@ -112,6 +146,11 @@ public class Stats : MonoBehaviour set { amountOfZombiesAvail = value; } } + public int NbTurns + { + get { return nbTurns; } + set { nbTurns = value; } + } public void addCorpse() { @@ -184,7 +223,6 @@ public class Stats : MonoBehaviour } #endregion - public Stats(int nbRock, int nbWood, int nbCorpse, int nbMeat, int nbHumans, int nbZombies) { resetStats(nbRock, nbWood, nbCorpse, nbMeat, nbHumans, nbZombies, 5, 5, 5, 5); @@ -208,15 +246,101 @@ public class Stats : MonoBehaviour NbZombieAssigneCorpse = 0; NbZombieAssigneMeat = 0; AmountOfZombiesAvail = AmountOfZombies; + AmountOfHHunger = 250 * AmountOfHumans; + AmountOfZHunger = 500 * AmountOfZombies; } - // Use this for initialization - void Start () { - resetStats(0, 0, 0, 0, 4, 1, 5, 5, 5, 5); + private void applyStatModifications() + { + AmountOfCorpse += (NbZombieAssigneCorpse * NbOfCorpseByZombie); + AmountOfMeat += (NbZombieAssigneMeat * NbOfMeatByZombie); + AmountOfRock += (NbZombieAssigneRock * NbOfRockByZombie); + AmountOfWood += (NbZombieAssigneWood * NbOfWoodByZombie); + } + + private void advanceTurn() + { + nbTurns++; + } + + private bool isHumanMaxCapacity() + { + int cap = nbHumanHouses * 10; + if (AmountOfHumans > cap) + return true; + else + return false; + } + + private bool isZombieMaxCapacity() + { + int cap = nbZombieHouses * 10; + if (AmountOfZombies > cap) + return true; + else + return false; + } + + public void endTurn() + { + if (!isHumanMaxCapacity()) + AmountOfHumans += (2 * AmountHumanHouse); + if (isZombieMaxCapacity()) + AmountOfZombies -= AmountOfZombies % (AmountZombieHouse * 10); + applyStatModifications(); + calculateHunger(); + advanceTurn(); + } + + private void calculateHunger() + { + AmountOfHHunger -= 10 * AmountOfHumans; + AmountOfZHunger -= 50 * AmountOfZombies; + } + + public String displayStats() + { + //TODO: Needs completion and formatting + String body = ""; + body += "Wood: " + AmountOfWood + "\n"; + body += "Meat: " + AmountOfMeat + "\n"; + body += "Corpses: " + AmountOfCorpse + "\n"; + body += "Rock: " + AmountOfRock + "\n"; + + return body; + } + + public String displayAddingStats() + { + //TODO: Needs completion and formatting + String body = ""; + body += "+" + NbZombieAssigneWood * NbOfWoodByZombie + "\n" + "\n"; + body += "+" + NbZombieAssigneRock * NbOfRockByZombie + "\n" + "\n"; + body += "+" + NbZombieAssigneMeat * NbOfMeatByZombie + "\n" + "\n"; + body += "+" + NbZombieAssigneCorpse * NbOfCorpseByZombie + "\n" + "\n"; + + return body; + } + + public String displayCurrentStats() + { + String body = ""; + body += AmountOfWood + "\n" + "\n"; + body += AmountOfRock + "\n" + "\n"; + body += AmountOfMeat + "\n" + "\n"; + body += AmountOfCorpse + "\n" + "\n"; + + return body; + + } + + // Use this for initialization + void Start () { + resetStats(3, 6, 7, 8, 4, 1, 5, 5, 5, 5); } // Update is called once per frame void Update () { } -} +} \ No newline at end of file