This commit is contained in:
Marc-Antoine Dumont 2015-08-13 14:51:06 -04:00
commit 92a3f7b270
4 changed files with 544 additions and 3317 deletions

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@ -0,0 +1,23 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class ConfirmStatsScript : MonoBehaviour {
public Text currentValues;
public Text addedValues;
public Text alertTitle;
// Use this for initialization
void Start () {
Stats stats = GameObject.Find("Stats").gameObject.GetComponent<Stats>();
currentValues.text = stats.displayCurrentStats();
addedValues.text = stats.displayAddingStats();
alertTitle.text = "DAY " + stats.NbTurns;
}
// Update is called once per frame
void Update () {
}
}

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fileFormatVersion: 2
guid: c11185c2efdb07f4ea21f9c01b32dedb
timeCreated: 1439482178
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,9 +1,13 @@
using UnityEngine; using UnityEngine;
using System.Collections; using System.Collections;
using System;
public class Stats : MonoBehaviour public class Stats : MonoBehaviour
{ {
#region attributes #region attributes
private int nbTurns;
private int amountOfRock; private int amountOfRock;
private int amountOfWood; private int amountOfWood;
private int amountOfCorpse; private int amountOfCorpse;
@ -23,7 +27,37 @@ public class Stats : MonoBehaviour
private int nbZombieAssigneCorpse; private int nbZombieAssigneCorpse;
private int nbZombieAssigneMeat; private int nbZombieAssigneMeat;
public int NbZombieAssigneMeat private int nbHumanHouses;
private int nbZombieHouses;
private int humanHunger;
private int zombieHunger;
public int AmountOfZHunger
{
get { return zombieHunger; }
set { zombieHunger = value; }
}
public int AmountOfHHunger
{
get { return humanHunger; }
set { humanHunger = value; }
}
public int AmountHumanHouse
{
get { return nbHumanHouses; }
set { nbHumanHouses = value; }
}
public int AmountZombieHouse
{
get { return nbZombieHouses; }
set { nbZombieHouses = value; }
}
public int NbZombieAssigneMeat
{ {
get { return nbZombieAssigneMeat;} get { return nbZombieAssigneMeat;}
set { nbZombieAssigneMeat = value;} set { nbZombieAssigneMeat = value;}
@ -112,6 +146,11 @@ public class Stats : MonoBehaviour
set { amountOfZombiesAvail = value; } set { amountOfZombiesAvail = value; }
} }
public int NbTurns
{
get { return nbTurns; }
set { nbTurns = value; }
}
public void addCorpse() public void addCorpse()
{ {
@ -184,7 +223,6 @@ public class Stats : MonoBehaviour
} }
#endregion #endregion
public Stats(int nbRock, int nbWood, int nbCorpse, int nbMeat, int nbHumans, int nbZombies) public Stats(int nbRock, int nbWood, int nbCorpse, int nbMeat, int nbHumans, int nbZombies)
{ {
resetStats(nbRock, nbWood, nbCorpse, nbMeat, nbHumans, nbZombies, 5, 5, 5, 5); resetStats(nbRock, nbWood, nbCorpse, nbMeat, nbHumans, nbZombies, 5, 5, 5, 5);
@ -208,11 +246,97 @@ public class Stats : MonoBehaviour
NbZombieAssigneCorpse = 0; NbZombieAssigneCorpse = 0;
NbZombieAssigneMeat = 0; NbZombieAssigneMeat = 0;
AmountOfZombiesAvail = AmountOfZombies; AmountOfZombiesAvail = AmountOfZombies;
AmountOfHHunger = 250 * AmountOfHumans;
AmountOfZHunger = 500 * AmountOfZombies;
} }
// Use this for initialization private void applyStatModifications()
void Start () { {
resetStats(7, 6, 5, 4, 4, 10, 5, 2, 3, 1); AmountOfCorpse += (NbZombieAssigneCorpse * NbOfCorpseByZombie);
AmountOfMeat += (NbZombieAssigneMeat * NbOfMeatByZombie);
AmountOfRock += (NbZombieAssigneRock * NbOfRockByZombie);
AmountOfWood += (NbZombieAssigneWood * NbOfWoodByZombie);
}
private void advanceTurn()
{
nbTurns++;
}
private bool isHumanMaxCapacity()
{
int cap = nbHumanHouses * 10;
if (AmountOfHumans > cap)
return true;
else
return false;
}
private bool isZombieMaxCapacity()
{
int cap = nbZombieHouses * 10;
if (AmountOfZombies > cap)
return true;
else
return false;
}
public void endTurn()
{
if (!isHumanMaxCapacity())
AmountOfHumans += (2 * AmountHumanHouse);
if (isZombieMaxCapacity())
AmountOfZombies -= AmountOfZombies % (AmountZombieHouse * 10);
applyStatModifications();
calculateHunger();
advanceTurn();
}
private void calculateHunger()
{
AmountOfHHunger -= 10 * AmountOfHumans;
AmountOfZHunger -= 50 * AmountOfZombies;
}
public String displayStats()
{
//TODO: Needs completion and formatting
String body = "";
body += "Wood: " + AmountOfWood + "\n";
body += "Meat: " + AmountOfMeat + "\n";
body += "Corpses: " + AmountOfCorpse + "\n";
body += "Rock: " + AmountOfRock + "\n";
return body;
}
public String displayAddingStats()
{
//TODO: Needs completion and formatting
String body = "";
body += "+" + NbZombieAssigneWood * NbOfWoodByZombie + "\n" + "\n";
body += "+" + NbZombieAssigneRock * NbOfRockByZombie + "\n" + "\n";
body += "+" + NbZombieAssigneMeat * NbOfMeatByZombie + "\n" + "\n";
body += "+" + NbZombieAssigneCorpse * NbOfCorpseByZombie + "\n" + "\n";
return body;
}
public String displayCurrentStats()
{
String body = "";
body += AmountOfWood + "\n" + "\n";
body += AmountOfRock + "\n" + "\n";
body += AmountOfMeat + "\n" + "\n";
body += AmountOfCorpse + "\n" + "\n";
return body;
}
// Use this for initialization
void Start () {
resetStats(3, 6, 7, 8, 4, 1, 5, 5, 5, 5);
} }
// Update is called once per frame // Update is called once per frame