Merge branch 'master' of https://github.com/ConjureETS/Human-Farm-Tycoon
6443
Assets/Scene/MAScene.unity
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6443
Assets/Scene/MikeScene.unity
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23
Assets/Script/ConfirmStatsScript.cs
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@ -0,0 +1,23 @@
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using UnityEngine;
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||||
using System.Collections;
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||||
using UnityEngine.UI;
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public class ConfirmStatsScript : MonoBehaviour {
|
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public Text currentValues;
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public Text addedValues;
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public Text alertTitle;
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// Use this for initialization
|
||||
void Start () {
|
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Stats stats = GameObject.Find("Stats").gameObject.GetComponent<Stats>();
|
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currentValues.text = stats.displayCurrentStats();
|
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addedValues.text = stats.displayAddingStats();
|
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alertTitle.text = "DAY " + stats.NbTurns;
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}
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// Update is called once per frame
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void Update () {
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}
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}
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12
Assets/Script/ConfirmStatsScript.cs.meta
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@ -1,9 +1,13 @@
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using UnityEngine;
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using System.Collections;
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using System;
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public class Stats : MonoBehaviour
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{
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#region attributes
|
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private int nbTurns;
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private int amountOfRock;
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private int amountOfWood;
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private int amountOfCorpse;
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@ -22,8 +26,38 @@ public class Stats : MonoBehaviour
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private int nbZombieAssigneRock;
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private int nbZombieAssigneCorpse;
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private int nbZombieAssigneMeat;
|
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public int NbZombieAssigneMeat
|
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private int nbHumanHouses;
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private int nbZombieHouses;
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private int humanHunger;
|
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private int zombieHunger;
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|
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public int AmountOfZHunger
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{
|
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get { return zombieHunger; }
|
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set { zombieHunger = value; }
|
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}
|
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|
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public int AmountOfHHunger
|
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{
|
||||
get { return humanHunger; }
|
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set { humanHunger = value; }
|
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}
|
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|
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public int AmountHumanHouse
|
||||
{
|
||||
get { return nbHumanHouses; }
|
||||
set { nbHumanHouses = value; }
|
||||
}
|
||||
|
||||
public int AmountZombieHouse
|
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{
|
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get { return nbZombieHouses; }
|
||||
set { nbZombieHouses = value; }
|
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}
|
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|
||||
public int NbZombieAssigneMeat
|
||||
{
|
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get { return nbZombieAssigneMeat;}
|
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set { nbZombieAssigneMeat = value;}
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@ -112,6 +146,11 @@ public class Stats : MonoBehaviour
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set { amountOfZombiesAvail = value; }
|
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}
|
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|
||||
public int NbTurns
|
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{
|
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get { return nbTurns; }
|
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set { nbTurns = value; }
|
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}
|
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public void addCorpse()
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{
|
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@ -184,7 +223,6 @@ public class Stats : MonoBehaviour
|
||||
}
|
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#endregion
|
||||
|
||||
|
||||
public Stats(int nbRock, int nbWood, int nbCorpse, int nbMeat, int nbHumans, int nbZombies)
|
||||
{
|
||||
resetStats(nbRock, nbWood, nbCorpse, nbMeat, nbHumans, nbZombies, 5, 5, 5, 5);
|
||||
@ -208,15 +246,101 @@ public class Stats : MonoBehaviour
|
||||
NbZombieAssigneCorpse = 0;
|
||||
NbZombieAssigneMeat = 0;
|
||||
AmountOfZombiesAvail = AmountOfZombies;
|
||||
AmountOfHHunger = 250 * AmountOfHumans;
|
||||
AmountOfZHunger = 500 * AmountOfZombies;
|
||||
}
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
resetStats(7, 6, 5, 4, 4, 10, 5, 2, 3, 1);
|
||||
private void applyStatModifications()
|
||||
{
|
||||
AmountOfCorpse += (NbZombieAssigneCorpse * NbOfCorpseByZombie);
|
||||
AmountOfMeat += (NbZombieAssigneMeat * NbOfMeatByZombie);
|
||||
AmountOfRock += (NbZombieAssigneRock * NbOfRockByZombie);
|
||||
AmountOfWood += (NbZombieAssigneWood * NbOfWoodByZombie);
|
||||
}
|
||||
|
||||
private void advanceTurn()
|
||||
{
|
||||
nbTurns++;
|
||||
}
|
||||
|
||||
private bool isHumanMaxCapacity()
|
||||
{
|
||||
int cap = nbHumanHouses * 10;
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||||
if (AmountOfHumans > cap)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool isZombieMaxCapacity()
|
||||
{
|
||||
int cap = nbZombieHouses * 10;
|
||||
if (AmountOfZombies > cap)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
public void endTurn()
|
||||
{
|
||||
if (!isHumanMaxCapacity())
|
||||
AmountOfHumans += (2 * AmountHumanHouse);
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||||
if (isZombieMaxCapacity())
|
||||
AmountOfZombies -= AmountOfZombies % (AmountZombieHouse * 10);
|
||||
applyStatModifications();
|
||||
calculateHunger();
|
||||
advanceTurn();
|
||||
}
|
||||
|
||||
private void calculateHunger()
|
||||
{
|
||||
AmountOfHHunger -= 10 * AmountOfHumans;
|
||||
AmountOfZHunger -= 50 * AmountOfZombies;
|
||||
}
|
||||
|
||||
public String displayStats()
|
||||
{
|
||||
//TODO: Needs completion and formatting
|
||||
String body = "";
|
||||
body += "Wood: " + AmountOfWood + "\n";
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||||
body += "Meat: " + AmountOfMeat + "\n";
|
||||
body += "Corpses: " + AmountOfCorpse + "\n";
|
||||
body += "Rock: " + AmountOfRock + "\n";
|
||||
|
||||
return body;
|
||||
}
|
||||
|
||||
public String displayAddingStats()
|
||||
{
|
||||
//TODO: Needs completion and formatting
|
||||
String body = "";
|
||||
body += "+" + NbZombieAssigneWood * NbOfWoodByZombie + "\n" + "\n";
|
||||
body += "+" + NbZombieAssigneRock * NbOfRockByZombie + "\n" + "\n";
|
||||
body += "+" + NbZombieAssigneMeat * NbOfMeatByZombie + "\n" + "\n";
|
||||
body += "+" + NbZombieAssigneCorpse * NbOfCorpseByZombie + "\n" + "\n";
|
||||
|
||||
return body;
|
||||
}
|
||||
|
||||
public String displayCurrentStats()
|
||||
{
|
||||
String body = "";
|
||||
body += AmountOfWood + "\n" + "\n";
|
||||
body += AmountOfRock + "\n" + "\n";
|
||||
body += AmountOfMeat + "\n" + "\n";
|
||||
body += AmountOfCorpse + "\n" + "\n";
|
||||
|
||||
return body;
|
||||
|
||||
}
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
resetStats(3, 6, 7, 8, 4, 1, 5, 5, 5, 5);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
}
|
||||
}
|
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|
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Assets/Sprite/Meat.png
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|
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Assets/Sprite/WoodFrame.png
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BIN
Assets/Sprite/lumberLog.png
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|
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55
Assets/Sprite/lumberLog.png.meta
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