mirror of
https://github.com/ConjureETS/Human-Farm-Tycoon.git
synced 2026-03-24 02:11:07 +00:00
Add some sprite and some modification.
This commit is contained in:
parent
adbb55054f
commit
bb047041e3
38
Assets/Controller/WorkerToWoodController.cs
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38
Assets/Controller/WorkerToWoodController.cs
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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public class WorkerToWoodController : MonoBehaviour{
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public Text nbWorker;
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public Text stats;
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/*public Text nbRessourceGet;
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public Text nbWorkerLeft;*/
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public void AddWorker()
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{
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stats.text = stats.text + "+1";
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UpdateView();
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}
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public void LessWorker()
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{
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stats.text = stats.text + "-1";
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UpdateView();
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}
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public void UpdateView()
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{
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nbWorker.text = stats.text;
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}
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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}
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12
Assets/Controller/WorkerToWoodController.cs.meta
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12
Assets/Controller/WorkerToWoodController.cs.meta
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guid: c1c614fcc515fb7439821a2c4f19f5e9
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timeCreated: 1439404955
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licenseType: Free
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24
Assets/Model/Tasks.cs
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24
Assets/Model/Tasks.cs
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using UnityEngine;
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using System.Collections;
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public class Tasks {
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private readonly int NB_WOOD_BY_ZOMBIE = 5;
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private readonly int NB_ROCK_BY_ZOMBIE = 5;
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private readonly int NB_MEAT_BY_ZOMBIE = 5;
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private readonly int NB_CORPS_BY_ZOMBIE = 5;
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private int woodGather;
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private int rockGather;
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private int meatGather;
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private int corpsGather;
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public Tasks(int nbZombieGoingToWood, int nbZombieGoingToRock, int nbZombieGoingToMeat, int nbZombieGoingToCorps)
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{
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woodGather = NB_WOOD_BY_ZOMBIE* nbZombieGoingToWood;
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rockGather = NB_ROCK_BY_ZOMBIE * nbZombieGoingToRock;
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meatGather = NB_MEAT_BY_ZOMBIE * nbZombieGoingToMeat;
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corpsGather = NB_CORPS_BY_ZOMBIE * nbZombieGoingToCorps;
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}
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}
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Loading…
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Reference in New Issue
Block a user