mirror of
https://github.com/ConjureETS/Human-Farm-Tycoon.git
synced 2026-03-24 02:11:07 +00:00
Add some class for MVC (not done) and modification of folder name.
This commit is contained in:
parent
c2c65239cd
commit
c845b4d18b
15
Assets/Controller/RessourceController.cs
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15
Assets/Controller/RessourceController.cs
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using UnityEngine;
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using System.Collections;
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public class RessourceController : MonoBehaviour {
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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}
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12
Assets/Controller/RessourceController.cs.meta
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12
Assets/Controller/RessourceController.cs.meta
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fileFormatVersion: 2
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guid: 2b0d56f83cdc65642b3656925f1cad52
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timeCreated: 1439391955
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licenseType: Free
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43
Assets/Model/Bank.cs
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43
Assets/Model/Bank.cs
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@ -0,0 +1,43 @@
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using UnityEngine;
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using System.Collections;
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public class Bank{
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private int amountOfRock;
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private int amountOfWood;
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private int amountOfCorpse;
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private int amountOfMeat;
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public Bank(int nbRock, int nbWood, int nbCorpse, int nbMeat)
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{
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AmountOfCorpse = nbCorpse;
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AmountOfMeat = nbMeat;
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AmountOfRock = nbRock;
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AmountOfWood = nbWood;
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}
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public int AmountOfMeat
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{
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get { return amountOfMeat; }
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set { amountOfMeat = value; }
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}
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public int AmountOfRock
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{
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get { return amountOfRock; }
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set { amountOfRock = value; }
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}
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public int AmountOfWood
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{
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get { return amountOfWood; }
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set { amountOfWood = value; }
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}
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public int AmountOfCorpse
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{
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get { return amountOfCorpse; }
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set { amountOfCorpse = value; }
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}
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}
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12
Assets/Model/Bank.cs.meta
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12
Assets/Model/Bank.cs.meta
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fileFormatVersion: 2
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guid: 8ffbbc24e223c6141b211cb7168d2d9c
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timeCreated: 1439390939
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licenseType: Free
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6
Assets/Model/Corpse.cs
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6
Assets/Model/Corpse.cs
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@ -0,0 +1,6 @@
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using UnityEngine;
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using System.Collections;
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public class Corpse : Ressource {
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}
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12
Assets/Model/Corpse.cs.meta
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12
Assets/Model/Corpse.cs.meta
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fileFormatVersion: 2
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guid: f7d680cf9b1873649b2529ad57050850
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timeCreated: 1439307814
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licenseType: Free
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6
Assets/Model/Event.cs
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6
Assets/Model/Event.cs
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@ -0,0 +1,6 @@
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using UnityEngine;
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using System.Collections;
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public class Event {
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}
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12
Assets/Model/Event.cs.meta
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12
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fileFormatVersion: 2
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timeCreated: 1439308343
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15
Assets/Model/Games.cs
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15
Assets/Model/Games.cs
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@ -0,0 +1,15 @@
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using UnityEngine;
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using System.Collections;
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public class Games {
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private int nbRounds;
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public int NbRounds
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{
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get { return nbRounds; }
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set { nbRounds = value; }
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}
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}
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12
Assets/Model/Games.cs.meta
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12
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7
Assets/Model/Human.cs
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7
Assets/Model/Human.cs
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@ -0,0 +1,7 @@
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using UnityEngine;
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using System.Collections;
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public class Human {
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}
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12
Assets/Model/Human.cs.meta
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12
Assets/Model/Human.cs.meta
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7
Assets/Model/Meat.cs
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7
Assets/Model/Meat.cs
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@ -0,0 +1,7 @@
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using UnityEngine;
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using System.Collections;
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public class Meat : Ressource {
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}
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12
Assets/Model/Meat.cs.meta
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12
Assets/Model/Meat.cs.meta
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6
Assets/Model/Ressource.cs
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6
Assets/Model/Ressource.cs
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@ -0,0 +1,6 @@
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using UnityEngine;
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using System.Collections;
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public abstract class Ressource{
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}
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12
Assets/Model/Ressource.cs.meta
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12
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6
Assets/Model/Rock.cs
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6
Assets/Model/Rock.cs
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@ -0,0 +1,6 @@
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using UnityEngine;
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using System.Collections;
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public class Rock : Ressource {
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}
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12
Assets/Model/Rock.cs.meta
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12
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6
Assets/Model/Round.cs
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6
Assets/Model/Round.cs
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@ -0,0 +1,6 @@
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using UnityEngine;
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using System.Collections;
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public class Round : MonoBehaviour {
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}
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12
Assets/Model/Round.cs.meta
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12
Assets/Model/Round.cs.meta
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6
Assets/Model/Wood.cs
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6
Assets/Model/Wood.cs
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@ -0,0 +1,6 @@
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using UnityEngine;
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using System.Collections;
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public class Wood : Ressource {
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}
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12
Assets/Model/Wood.cs.meta
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12
Assets/Model/Wood.cs.meta
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19
Assets/Model/Zombie.cs
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19
Assets/Model/Zombie.cs
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@ -0,0 +1,19 @@
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using UnityEngine;
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using System.Collections;
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public class Zombie{
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private bool available;
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public bool getIsAvailable()
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{
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return available;
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}
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public void setIsAvailable(bool a)
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{
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this.available = a;
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}
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}
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12
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60
Assets/View/RessourceView.cs
Normal file
60
Assets/View/RessourceView.cs
Normal file
@ -0,0 +1,60 @@
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using UnityEngine;
|
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using System.Collections;
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using UnityEngine.UI;
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public class RessourceView{
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Bank bank;
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Text viewWood;
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Text viewRock;
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Text viewCorpse;
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Text viewMeat;
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public RessourceView(Bank b, Text viewW, Text viewR, Text viewC, Text viewM)
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{
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this.bank = b;
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this.viewCorpse = viewC;
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this.viewWood = viewW;
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this.viewRock = viewR;
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this.viewMeat = viewM;
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}
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public void setRock(int nbRock){
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bank.AmountOfRock = nbRock;
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}
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public int getRock(){
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return bank.AmountOfRock;
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}
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public void setWood(int nbWood)
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{
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bank.AmountOfWood = nbWood;
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}
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public int getWood()
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{
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return bank.AmountOfWood;
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}
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public void setCorpse(int nbCorpse)
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{
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bank.AmountOfCorpse = nbCorpse;
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}
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public int getCorpse()
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{
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return bank.AmountOfCorpse;
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}
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public void setMeat(int nbMeat)
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{
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bank.AmountOfMeat = nbMeat;
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}
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public int getMeat()
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{
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return bank.AmountOfMeat;
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}
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public void UpdateView()
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{
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viewRock.text = ""+ getRock() +"";
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viewMeat.text = "" + getMeat() + "";
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viewWood.text = "" + getWood() + "";
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viewCorpse.text = "" + getCorpse() + "";
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}
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}
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12
Assets/View/RessourceView.cs.meta
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12
Assets/View/RessourceView.cs.meta
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Loading…
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Reference in New Issue
Block a user