mirror of
https://github.com/ConjureETS/Human-Farm-Tycoon.git
synced 2026-03-24 02:11:07 +00:00
Add splashscreen, FarmPanel and VillagePanel. Modification of MAScene.
This commit is contained in:
parent
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31
Assets/Controller/FarmStatsController.cs
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31
Assets/Controller/FarmStatsController.cs
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@ -0,0 +1,31 @@
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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public class FarmStatsController : MonoBehaviour {
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public Text textNbMaison;
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public Text textNbHuman;
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public Text textNbMaxHuman;
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private Stats stats;
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// Use this for initialization
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void Start()
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{
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stats = GameObject.Find("Stats").gameObject.GetComponent<Stats>();
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UpdateView();
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void UpdateView()
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{
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textNbMaison.text = "Nb Maisons : " + stats.AmountHumanHouse;
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textNbHuman.text = "Nb Humans : " + stats.AmountOfHumans;
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textNbMaxHuman.text = "Max Humans : " + stats.AmountHumanHouse * 10;
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}
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}
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12
Assets/Controller/FarmStatsController.cs.meta
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12
Assets/Controller/FarmStatsController.cs.meta
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28
Assets/Controller/VillageStatsController.cs
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28
Assets/Controller/VillageStatsController.cs
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@ -0,0 +1,28 @@
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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public class VillageStatsController : MonoBehaviour {
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public Text textNbMaison;
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public Text textNbZombie;
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public Text textNbMaxZombie;
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private Stats stats;
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// Use this for initialization
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void Start () {
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stats = GameObject.Find("Stats").gameObject.GetComponent<Stats>();
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UpdateView();
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}
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// Update is called once per frame
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void Update () {
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}
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private void UpdateView(){
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textNbMaison.text = "Nb Maisons : " + stats.AmountZombieHouse;
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textNbZombie.text = "Nb Zombies : " + stats.AmountOfZombies;
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textNbMaxZombie.text = "Max Zombies : " + stats.AmountZombieHouse * 10;
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}
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}
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12
Assets/Controller/VillageStatsController.cs.meta
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12
Assets/Controller/VillageStatsController.cs.meta
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69
Assets/Controller/WorkerControllerConvertCorps.cs
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69
Assets/Controller/WorkerControllerConvertCorps.cs
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@ -0,0 +1,69 @@
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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public class WorkerControllerConvertCorps : MonoBehaviour {
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public Text nbWorker;
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public Text zombieAvailable;
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public Text nbRessourceExpected;
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public Text nbCorpseAvailable;
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public Button AddButton;
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public Button RemoveButton;
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private Stats stats;
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public void AddWorker()
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{
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stats.removeZombieAvail();
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stats.NbZombieAssigneCorpse++;
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stats.AmountOfCorpse--;
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UpdateView();
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}
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public void LessWorker()
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{
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stats.addZombieAvail();
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stats.NbZombieAssigneCorpse--;
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stats.AmountOfCorpse--;
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UpdateView();
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}
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private void UpdateView()
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{
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zombieAvailable.text = "Zombie Available : " + stats.AmountOfZombiesAvail + "/" + stats.AmountOfZombies;
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nbRessourceExpected.text = "Zombie Expected : " + stats.NbZombieAssigneCorpse;
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nbWorker.text = "" + stats.NbZombieAssigneCorpse;
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nbCorpseAvailable.text = "Corpse : " + stats.AmountOfCorpse;
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if (stats.AmountOfZombiesAvail <= 0 || stats.AmountOfCorpse <= 0)
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{
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AddButton.enabled = false;
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}
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else
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{
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AddButton.enabled = true;
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}
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if (stats.NbZombieAssigneCorpse <= 0)
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{
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RemoveButton.enabled = false;
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}
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else
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{
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RemoveButton.enabled = true;
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}
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}
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// Use this for initialization
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void Start()
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{
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stats = GameObject.Find("Stats").gameObject.GetComponent<Stats>();
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}
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// Update is called once per frame
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void Update()
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{
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UpdateView();
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}
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}
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12
Assets/Controller/WorkerControllerConvertCorps.cs.meta
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12
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@ -5,7 +5,7 @@ using UnityEngine.UI;
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public class WorkerControllerMeat : MonoBehaviour
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{
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public Text nbWorker;
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/*public Text nbWorker;
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public Text zombieAvailable;
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public Text nbRessourceExpected;
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public Button AddButton;
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@ -57,12 +57,11 @@ public class WorkerControllerMeat : MonoBehaviour
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void Start()
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{
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stats = GameObject.Find("Stats").gameObject.GetComponent<Stats>();
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//UpdateView();
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}
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// Update is called once per frame
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void Update()
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{
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UpdateView();
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}
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}*/
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}
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68
Assets/Controller/ZombieEatController.cs
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68
Assets/Controller/ZombieEatController.cs
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@ -0,0 +1,68 @@
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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public class ZombieEatController : MonoBehaviour {
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public Text nbWorker;
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public Text zombieAvailable;
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public Text nbRessourceExpected;
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public Text nbCorpseAvailable;
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public Button AddButton;
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public Button RemoveButton;
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private Stats stats;
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public void AddWorker()
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{
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stats.removeZombieAvail();
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stats.NbZombieAssigneEat++;
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stats.AmountOfCorpse--;
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UpdateView();
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}
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public void LessWorker()
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{
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stats.addZombieAvail();
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stats.NbZombieAssigneEat--;
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stats.AmountOfCorpse--;
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UpdateView();
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}
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private void UpdateView()
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{
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zombieAvailable.text = "Zombie Available : " + stats.AmountOfZombiesAvail + "/" + stats.AmountOfZombies;
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nbRessourceExpected.text = "Zombie Expected : " + stats.NbZombieAssigneEat * stats.NbOfHungerByCoprseEat;
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nbWorker.text = "" + stats.NbZombieAssigneEat;
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nbCorpseAvailable.text = "Corpse : " + stats.AmountOfCorpse;
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if (stats.AmountOfZombiesAvail <= 0 || stats.AmountOfCorpse <= 0)
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{
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AddButton.enabled = false;
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}
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else
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{
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AddButton.enabled = true;
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}
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if (stats.NbZombieAssigneEat <= 0)
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{
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RemoveButton.enabled = false;
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}
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else
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{
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RemoveButton.enabled = true;
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}
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}
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// Use this for initialization
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void Start()
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{
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stats = GameObject.Find("Stats").gameObject.GetComponent<Stats>();
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}
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// Update is called once per frame
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void Update()
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{
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UpdateView();
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}
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}
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Assets/Controller/ZombieEatController.cs.meta
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Assets/Scene/AwesomeSplashScreen.unity
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8
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24
Assets/Script/SplashController.cs
Normal file
24
Assets/Script/SplashController.cs
Normal file
@ -0,0 +1,24 @@
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using UnityEngine;
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using System.Collections;
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public class SplashController : MonoBehaviour {
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// Use this for initialization
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void Start () {
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@ -21,11 +21,13 @@ public class Stats : MonoBehaviour
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private int nbOfRockByZombie;
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private int nbOfMeatByZombie;
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private int nbOfCorpseByZombie;
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private int nbOfHungerByCoprseEat;
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private int nbZombieAssigneWood;
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private int nbZombieAssigneRock;
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private int nbZombieAssigneCorpse;
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private int nbZombieAssigneMeat;
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private int nbHumanHouses;
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private int nbZombieHouses;
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@ -57,12 +59,21 @@ public class Stats : MonoBehaviour
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set { nbZombieHouses = value; }
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}
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public int NbZombieAssigneMeat
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public int NbZombieAssigneEat
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{
|
||||
get { return nbZombieAssigneMeat;}
|
||||
set { nbZombieAssigneMeat = value;}
|
||||
get { return nbZombieAssigneEat;}
|
||||
set { nbZombieAssigneEat = value;}
|
||||
}
|
||||
|
||||
public int NbZombieAssigneMakeEatHuman
|
||||
{
|
||||
get { return nbZombieAssigneMakeEatHuman; }
|
||||
set { nbZombieAssigneMakeEatHuman = value; }
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public int NbZombieAssigneCorpse
|
||||
{
|
||||
get { return nbZombieAssigneCorpse;}
|
||||
@ -105,6 +116,12 @@ public class Stats : MonoBehaviour
|
||||
set { nbOfWoodByZombie = value; }
|
||||
}
|
||||
|
||||
public int NbOfHungerByCoprseEat
|
||||
{
|
||||
get { return nbOfHungerByCoprseEat; }
|
||||
set { nbOfHungerByCoprseEat = value; }
|
||||
}
|
||||
|
||||
public int AmountOfMeat
|
||||
{
|
||||
get { return amountOfMeat; }
|
||||
@ -244,7 +261,6 @@ public class Stats : MonoBehaviour
|
||||
NbZombieAssigneWood = 0;
|
||||
NbZombieAssigneRock = 0;
|
||||
NbZombieAssigneCorpse = 0;
|
||||
NbZombieAssigneMeat = 0;
|
||||
AmountOfZombiesAvail = AmountOfZombies;
|
||||
AmountOfHHunger = 250 * AmountOfHumans;
|
||||
AmountOfZHunger = 500 * AmountOfZombies;
|
||||
@ -253,7 +269,7 @@ public class Stats : MonoBehaviour
|
||||
private void applyStatModifications()
|
||||
{
|
||||
AmountOfCorpse += (NbZombieAssigneCorpse * NbOfCorpseByZombie);
|
||||
AmountOfMeat += (NbZombieAssigneMeat * NbOfMeatByZombie);
|
||||
//AmountOfMeat += (NbZombieAssigneMeat * NbOfMeatByZombie);
|
||||
AmountOfRock += (NbZombieAssigneRock * NbOfRockByZombie);
|
||||
AmountOfWood += (NbZombieAssigneWood * NbOfWoodByZombie);
|
||||
}
|
||||
@ -316,7 +332,7 @@ public class Stats : MonoBehaviour
|
||||
String body = "";
|
||||
body += "+" + NbZombieAssigneWood * NbOfWoodByZombie + "\n" + "\n";
|
||||
body += "+" + NbZombieAssigneRock * NbOfRockByZombie + "\n" + "\n";
|
||||
body += "+" + NbZombieAssigneMeat * NbOfMeatByZombie + "\n" + "\n";
|
||||
body += "+" + nbZombieAssigneMakeEatHuman * NbOfMeatByZombie + "\n" + "\n";
|
||||
body += "+" + NbZombieAssigneCorpse * NbOfCorpseByZombie + "\n" + "\n";
|
||||
|
||||
return body;
|
||||
|
||||
9
Assets/SplashScreen.meta
Normal file
9
Assets/SplashScreen.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 47a6dc652821b6d4e9413a3bce116a72
|
||||
folderAsset: yes
|
||||
timeCreated: 1439495229
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/SplashScreen/splashscreen.png
Normal file
BIN
Assets/SplashScreen/splashscreen.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 64 KiB |
55
Assets/SplashScreen/splashscreen.png.meta
Normal file
55
Assets/SplashScreen/splashscreen.png.meta
Normal file
@ -0,0 +1,55 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3a259568f5e72354c8ad5747ab703287
|
||||
timeCreated: 1439234622
|
||||
licenseType: Free
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 0
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: .25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 8
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -3
|
||||
maxTextureSize: 4096
|
||||
textureSettings:
|
||||
filterMode: -1
|
||||
aniso: 16
|
||||
mipBias: -1
|
||||
wrapMode: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: .5, y: .5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 1
|
||||
textureType: 8
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -5,7 +5,9 @@ EditorBuildSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scene/AwesomeSplashScreen.unity
|
||||
- enabled: 1
|
||||
path: Assets/Scene/Menu.unity
|
||||
- enabled: 1
|
||||
path: Assets/Scene/SceneTest.unity
|
||||
path: Assets/Scene/MAScene.unity
|
||||
|
||||
@ -132,7 +132,11 @@ PlayerSettings:
|
||||
banner: {fileID: 0}
|
||||
androidGamepadSupportLevel: 0
|
||||
resolutionDialogBanner: {fileID: 0}
|
||||
m_BuildTargetIcons: []
|
||||
m_BuildTargetIcons:
|
||||
- m_BuildTarget:
|
||||
m_Icons:
|
||||
- m_Icon: {fileID: 0}
|
||||
m_Size: 128
|
||||
m_BuildTargetBatching: []
|
||||
m_BuildTargetGraphicsAPIs: []
|
||||
webPlayerTemplate: APPLICATION:Default
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user