From dc07b3205778bc1991290be0040ada0a5872fdad Mon Sep 17 00:00:00 2001 From: Marc-Antoine Dumont Date: Wed, 12 Aug 2015 18:13:42 -0400 Subject: [PATCH] Modification of the name of a class. --- Assets/Controller/WorkerController.cs | 39 +++++++++++++++++++ ...oller.cs.meta => WorkerController.cs.meta} | 0 Assets/Controller/WorkerToWoodController.cs | 38 ------------------ 3 files changed, 39 insertions(+), 38 deletions(-) create mode 100644 Assets/Controller/WorkerController.cs rename Assets/Controller/{WorkerToWoodController.cs.meta => WorkerController.cs.meta} (100%) delete mode 100644 Assets/Controller/WorkerToWoodController.cs diff --git a/Assets/Controller/WorkerController.cs b/Assets/Controller/WorkerController.cs new file mode 100644 index 0000000..625fcf6 --- /dev/null +++ b/Assets/Controller/WorkerController.cs @@ -0,0 +1,39 @@ +using UnityEngine; +using System.Collections; +using UnityEngine.UI; + +public class WorkerController : MonoBehaviour{ + + public Text nbWorker; + public Text zombieAvailable; + public Text nbRessourceExpected; + private Stats stats; + + public void AddWorker() + { + stats.AmountOfZombiesAvail --; + UpdateView(); + } + + public void LessWorker() + { + stats.AmountOfZombiesAvail ++; + UpdateView(); + } + + public void UpdateView() + { + zombieAvailable.text = stats.AmountOfZombiesAvail + "/" + stats.AmountOfZombies; + + } + + // Use this for initialization + void Start () { + Stats stats = GameObject.Find("Stats").gameObject.GetComponent(); + } + + // Update is called once per frame + void Update () { + + } +} diff --git a/Assets/Controller/WorkerToWoodController.cs.meta b/Assets/Controller/WorkerController.cs.meta similarity index 100% rename from Assets/Controller/WorkerToWoodController.cs.meta rename to Assets/Controller/WorkerController.cs.meta diff --git a/Assets/Controller/WorkerToWoodController.cs b/Assets/Controller/WorkerToWoodController.cs deleted file mode 100644 index 8d0ca0d..0000000 --- a/Assets/Controller/WorkerToWoodController.cs +++ /dev/null @@ -1,38 +0,0 @@ -using UnityEngine; -using System.Collections; -using UnityEngine.UI; - -public class WorkerToWoodController : MonoBehaviour{ - - public Text nbWorker; - public Text stats; - /*public Text nbRessourceGet; - public Text nbWorkerLeft;*/ - - public void AddWorker() - { - stats.text = stats.text + "+1"; - UpdateView(); - } - - public void LessWorker() - { - stats.text = stats.text + "-1"; - UpdateView(); - } - - public void UpdateView() - { - nbWorker.text = stats.text; - } - - // Use this for initialization - void Start () { - - } - - // Update is called once per frame - void Update () { - - } -}