using UnityEngine; using System.Collections; using UnityEngine.UI; public class WorkerControllerMeat : MonoBehaviour { /*public Text nbWorker; public Text zombieAvailable; public Text nbRessourceExpected; public Button AddButton; public Button RemoveButton; private Stats stats; public void AddWorker() { stats.removeZombieAvail(); stats.NbZombieAssigneMeat++; UpdateView(); } public void LessWorker() { stats.addZombieAvail(); stats.NbZombieAssigneMeat--; UpdateView(); } private void UpdateView() { zombieAvailable.text = stats.AmountOfZombiesAvail + "/" + stats.AmountOfZombies; nbRessourceExpected.text = "" + stats.NbOfMeatByZombie * stats.NbZombieAssigneMeat; nbWorker.text = "" + stats.NbZombieAssigneMeat; if (stats.AmountOfZombiesAvail <= 0) { AddButton.enabled = false; } else { AddButton.enabled = true; } if (stats.NbZombieAssigneMeat <= 0) { RemoveButton.enabled = false; } else { RemoveButton.enabled = true; } } // Use this for initialization void Start() { stats = GameObject.Find("Stats").gameObject.GetComponent(); } // Update is called once per frame void Update() { UpdateView(); }*/ }