using UnityEngine; using System.Collections; public class Evenement { public int MultiWood { get; set; } public int MutliRock { get; set; } public int MultiCorps { get; set; } public string descriptionEvent { get; set; } /* * Pour les multiplicateur, 10 est la valeur de base, car il est divisé par 10 plus tard. * */ public void GetEventForThisRound(int nbRound) { System.Random rnd = new System.Random(); int number = nbRound + rnd.Next(0, 5); switch (number) { case 1: descriptionEvent = "Sunny day"; MultiWood = 12; MutliRock = 10; MultiCorps = 11; break; case 2: descriptionEvent = "Raining day"; MultiWood = 8; MutliRock = 10; MultiCorps = 10; break; case 3: descriptionEvent = "Party time"; MultiWood = 10; MutliRock = 10; MultiCorps = 10; break; case 4: descriptionEvent = "Tornado"; MultiWood = 8; MutliRock = 8; MultiCorps = 8; break; case 5: descriptionEvent = "Eartquake"; MultiWood = 10; MutliRock = 2; MultiCorps = 10; break; case 6: descriptionEvent = "Wood Fire"; MultiWood = 2; MutliRock = 10; MultiCorps = 10; break; case 7: descriptionEvent = "Zombie Mutiny"; MultiWood = 0; MutliRock = 0; MultiCorps = 0; break; default: descriptionEvent = "Normal day"; MultiWood = 10; MutliRock = 10; MultiCorps = 10; break; } } }