using UnityEngine; using System.Collections; public class Bank{ private int amountOfRock; private int amountOfWood; private int amountOfCorpse; private int amountOfMeat; public Bank(int nbRock, int nbWood, int nbCorpse, int nbMeat) { AmountOfCorpse = nbCorpse; AmountOfMeat = nbMeat; AmountOfRock = nbRock; AmountOfWood = nbWood; } public int AmountOfMeat { get { return amountOfMeat; } set { amountOfMeat = value; } } public int AmountOfRock { get { return amountOfRock; } set { amountOfRock = value; } } public int AmountOfWood { get { return amountOfWood; } set { amountOfWood = value; } } public int AmountOfCorpse { get { return amountOfCorpse; } set { amountOfCorpse = value; } } }