using UnityEngine; using System.Collections; public class MaisonZombie : Maison{ private int nbZombie; void addZombie(int montant) { if (nbZombie < MAX_CARACTERES) { //TODO: assign zombie to this house or decrement houseless zombie nbZombie++; } else { //TODO: alert to player: Too many zombies in one house! You must construct additional zombie houses. } } // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }