using UnityEngine; using System.Collections; using UnityEngine.UI; public class VillageStatsController : MonoBehaviour { public Text textNbMaison; public Text textNbZombie; public Text textNbMaxZombie; private Stats stats; // Use this for initialization void Start () { stats = GameObject.Find("Stats").gameObject.GetComponent(); UpdateView(); } // Update is called once per frame void Update () { UpdateView(); } private void UpdateView(){ textNbMaison.text = "# of Zombie Houses : " + stats.AmountZombieHouse; textNbZombie.text = "# of Zombies : " + stats.AmountOfZombies; textNbMaxZombie.text = "Max Zombies : " + stats.AmountZombieHouse * 10; } }