using UnityEngine; using System.Collections; public class MaisonHumain : Maison { private int nbHumans; void addHuman(int amount) { if (nbHumans < MAX_CARACTERES) { //TODO: assign zombie to this house or decrement houseless zombie nbHumans++; } else { //TODO: alert to player: Too many zombies in one house! You must construct additional zombie houses. } } // Update is called once per frame void Update () { } }