using UnityEngine; using System.Collections; using UnityEngine.UI; public class RessourceController{ Bank bank; Text viewWood; Text viewRock; Text viewCorpse; Text viewMeat; public RessourceController(Bank b, Text viewW, Text viewR, Text viewC, Text viewM) { this.bank = b; this.viewCorpse = viewC; this.viewWood = viewW; this.viewRock = viewR; this.viewMeat = viewM; } public void setRock(int nbRock){ bank.AmountOfRock = nbRock; } public int getRock(){ return bank.AmountOfRock; } public void setWood(int nbWood) { bank.AmountOfWood = nbWood; } public int getWood() { return bank.AmountOfWood; } public void setCorpse(int nbCorpse) { bank.AmountOfCorpse = nbCorpse; } public int getCorpse() { return bank.AmountOfCorpse; } public void setMeat(int nbMeat) { bank.AmountOfMeat = nbMeat; } public int getMeat() { return bank.AmountOfMeat; } public void UpdateView() { viewRock.text = ""+ getRock() +""; viewMeat.text = "" + getMeat() + ""; viewWood.text = "" + getWood() + ""; viewCorpse.text = "" + getCorpse() + ""; } }