using UnityEngine; using System.Collections; using UnityEngine.UI; public class RessourceView: MonoBehaviour{ private RessourceController rc; public Text corpseText; public Text rockText; public Text woodText; public Text meatText; void Start() { Stats stats = GameObject.Find("Stats").gameObject.GetComponent(); rc = new RessourceController(stats, corpseText, rockText, woodText, meatText); setResources(); } public void setResources() { rc.UpdateView(); } void Update() { } }