using UnityEngine; using System.Collections; using UnityEngine.UI; public class RessourceController{ Stats stats; Text viewWood; Text viewRock; Text viewCorpse; Text viewMeat; Text viewHuman; Text viewZombie; public RessourceController(Stats stats, Text viewW, Text viewR, Text viewC, Text viewM,Text viewH,Text viewZ) { this.stats = stats; this.viewCorpse = viewC; this.viewWood = viewW; this.viewRock = viewR; this.viewMeat = viewM; this.viewHuman = viewH; this.viewZombie = viewZ; } public void setRock(int nbRock){ stats.AmountOfRock = nbRock; } public int getRock(){ return stats.AmountOfRock; } public void setWood(int nbWood) { stats.AmountOfWood = nbWood; } public int getWood() { return stats.AmountOfWood; } public void setCorpse(int nbCorpse) { stats.AmountOfCorpse = nbCorpse; } public int getCorpse() { return stats.AmountOfCorpse; } public void setMeat(int nbMeat) { stats.AmountOfMeat = nbMeat; } public int getMeat() { return stats.AmountOfMeat; } public int getHumans() { return stats.AmountOfHumans; } public int getZombies() { return stats.AmountOfZombies; } public void UpdateView() { viewRock.text = ""+ getRock() +""; viewMeat.text = "" + getMeat() + ""; viewWood.text = "" + getWood() + ""; viewCorpse.text = "" + getCorpse() + ""; viewHuman.text = "" + getHumans() + ""; viewZombie.text = "" + getZombies() + ""; } }