using UnityEngine; using System.Collections; using UnityEngine.UI; public class RessourceView: MonoBehaviour{ private RessourceController rc; public Text corpseText; public Text rockText; public Text woodText; public Text meatText; public Text zombieText; public Text humanText; void Start() { Stats stats = GameObject.Find("Stats").gameObject.GetComponent(); rc = new RessourceController(stats, woodText, rockText, corpseText, meatText,humanText,zombieText); } void Update() { rc.UpdateView(); } }