using UnityEngine; using System.Collections; using UnityEngine.UI; public class WorkerController : MonoBehaviour{ public Text nbWorker; public Text zombieAvailable; public Text nbRessourceExpected; private Stats stats; public void AddWorker() { stats.AmountOfZombiesAvail --; UpdateView(); } public void LessWorker() { stats.AmountOfZombiesAvail ++; UpdateView(); } public void UpdateView() { zombieAvailable.text = stats.AmountOfZombiesAvail + "/" + stats.AmountOfZombies; } // Use this for initialization void Start () { Stats stats = GameObject.Find("Stats").gameObject.GetComponent(); } // Update is called once per frame void Update () { } }