Human-Farm-Tycoon/Assets/Model/MaisonHumain.cs
Mike 00ac24146f Updated some of our Model Classes.
New Class: Stats (Main class storing our variables for our resources)
Added some buttons and text fields to the scene to show off the functionality of our Stats class.
2015-08-12 16:08:14 -04:00

27 lines
527 B
C#

using UnityEngine;
using System.Collections;
public class MaisonHumain : Maison {
private int nbHumans;
void addHuman(int amount)
{
if (nbHumans < MAX_CARACTERES)
{
//TODO: assign zombie to this house or decrement houseless zombie
nbHumans++;
}
else
{
//TODO: alert to player: Too many zombies in one house! You must construct additional zombie houses.
}
}
// Update is called once per frame
void Update () {
}
}