Human-Farm-Tycoon/Assets/Modèle/MaisonZombie.cs

34 lines
585 B
C#

using UnityEngine;
using System.Collections;
public class MaisonZombie : Maison{
private int nbZombie;
void addZombie(int montant)
{
if (nbZombie < MAX_CARACTERES)
{
//TODO: assign zombie to this house or decrement houseless zombie
nbZombie++;
}
else
{
//TODO: alert to player: Too many zombies in one house! You must construct additional zombie houses.
}
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}