mirror of
https://github.com/ConjureETS/Human-Farm-Tycoon.git
synced 2026-03-24 02:11:07 +00:00
223 lines
4.5 KiB
C#
223 lines
4.5 KiB
C#
using UnityEngine;
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using System.Collections;
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public class Stats : MonoBehaviour
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{
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#region attributes
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private int amountOfRock;
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private int amountOfWood;
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private int amountOfCorpse;
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private int amountOfMeat;
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private int amountOfZombies;
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private int amountOfHumans;
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private int amountOfZombiesAvail;
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private int nbOfWoodByZombie;
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private int nbOfRockByZombie;
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private int nbOfMeatByZombie;
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private int nbOfCorpseByZombie;
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private int nbZombieAssigneWood;
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private int nbZombieAssigneRock;
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private int nbZombieAssigneCorpse;
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private int nbZombieAssigneMeat;
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public int NbZombieAssigneMeat
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{
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get { return nbZombieAssigneMeat;}
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set { nbZombieAssigneMeat = value;}
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}
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public int NbZombieAssigneCorpse
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{
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get { return nbZombieAssigneCorpse;}
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set { nbZombieAssigneCorpse = value;}
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}
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public int NbZombieAssigneRock
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{
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get { return nbZombieAssigneRock; }
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set { nbZombieAssigneRock = value; }
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}
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public int NbZombieAssigneWood
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{
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get { return nbZombieAssigneWood; }
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set { nbZombieAssigneWood = value; }
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}
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public int NbOfCorpseByZombie
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{
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get { return nbOfCorpseByZombie; }
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set { nbOfCorpseByZombie = value; }
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}
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public int NbOfMeatByZombie
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{
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get { return nbOfMeatByZombie; }
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set { nbOfMeatByZombie = value; }
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}
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public int NbOfRockByZombie
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{
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get { return nbOfRockByZombie; }
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set { nbOfRockByZombie = value; }
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}
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public int NbOfWoodByZombie
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{
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get { return nbOfWoodByZombie; }
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set { nbOfWoodByZombie = value; }
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}
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public int AmountOfMeat
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{
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get { return amountOfMeat; }
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set { amountOfMeat = value; }
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}
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public int AmountOfRock
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{
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get { return amountOfRock; }
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set { amountOfRock = value; }
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}
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public int AmountOfWood
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{
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get { return amountOfWood; }
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set { amountOfWood = value; }
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}
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public int AmountOfCorpse
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{
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get { return amountOfCorpse; }
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set { amountOfCorpse = value; }
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}
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public int AmountOfZombies
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{
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get { return amountOfZombies; }
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set { amountOfZombies = value; }
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}
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public int AmountOfHumans
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{
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get { return amountOfHumans; }
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set { amountOfHumans = value; }
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}
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public int AmountOfZombiesAvail
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{
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get { return amountOfZombiesAvail; }
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set { amountOfZombiesAvail = value; }
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}
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public void addCorpse()
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{
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amountOfCorpse++;
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}
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public void addWood()
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{
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amountOfWood++;
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}
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public void addMeat()
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{
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amountOfMeat++;
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}
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public void addRock()
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{
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amountOfRock++;
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}
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public void addZombie()
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{
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amountOfZombies++;
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}
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public void addHuman()
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{
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amountOfHumans++;
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}
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public void addZombieAvail()
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{
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amountOfZombiesAvail++;
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}
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public void removeCorpse()
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{
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amountOfCorpse--;
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}
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public void removeWood()
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{
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amountOfWood--;
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}
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public void removeMeat()
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{
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amountOfMeat--;
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}
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public void removeRock()
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{
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amountOfRock--;
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}
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public void removeZombie()
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{
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amountOfZombies--;
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}
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public void removeHuman()
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{
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amountOfHumans--;
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}
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public void removeZombieAvail()
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{
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amountOfZombiesAvail--;
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}
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#endregion
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public Stats(int nbRock, int nbWood, int nbCorpse, int nbMeat, int nbHumans, int nbZombies)
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{
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resetStats(nbRock, nbWood, nbCorpse, nbMeat, nbHumans, nbZombies, 5, 5, 5, 5);
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}
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public void resetStats(int nbRock, int nbWood, int nbCorpse, int nbMeat, int nbHumans, int nbZombies,
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int nbOfWoodByZombie, int nbOfRockByZombie, int nbOfMeatByZombie, int nbOfCorpseByZombie)
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{
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AmountOfCorpse = nbCorpse;
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AmountOfMeat = nbMeat;
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AmountOfRock = nbRock;
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AmountOfWood = nbWood;
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AmountOfHumans = nbHumans;
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AmountOfZombies = nbZombies;
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NbOfCorpseByZombie = nbOfCorpseByZombie;
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NbOfMeatByZombie = nbOfMeatByZombie;
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NbOfRockByZombie = nbOfRockByZombie;
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NbOfWoodByZombie = nbOfWoodByZombie;
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NbZombieAssigneWood = 0;
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NbZombieAssigneRock = 0;
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NbZombieAssigneCorpse = 0;
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NbZombieAssigneMeat = 0;
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AmountOfZombiesAvail = AmountOfZombies;
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}
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// Use this for initialization
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void Start () {
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resetStats(7, 6, 5, 4, 4, 10, 5, 2, 3, 1);
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}
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// Update is called once per frame
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void Update () {
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}
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}
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