2015-08-14 11:52:29 -04:00

77 lines
2.0 KiB
C#

using UnityEngine;
using System.Collections;
public class Evenement
{
public int MultiWood { get; set; }
public int MutliRock { get; set; }
public int MultiCorps { get; set; }
public string descriptionEvent { get; set; }
/*
* Pour les multiplicateur, 10 est la valeur de base, car il est divisé par 10 plus tard.
*
*/
public void GetEventForThisRound(int nbRound)
{
System.Random rnd = new System.Random();
int number = nbRound + rnd.Next(0, 5);
switch (number)
{
case 1:
descriptionEvent = "Sunny day";
MultiWood = 12;
MutliRock = 10;
MultiCorps = 11;
break;
case 2:
descriptionEvent = "Raining day";
MultiWood = 8;
MutliRock = 10;
MultiCorps = 10;
break;
case 3:
descriptionEvent = "Party time";
MultiWood = 10;
MutliRock = 10;
MultiCorps = 10;
break;
case 4:
descriptionEvent = "Tornado";
MultiWood = 8;
MutliRock = 8;
MultiCorps = 8;
break;
case 5:
descriptionEvent = "Eartquake";
MultiWood = 10;
MutliRock = 2;
MultiCorps = 10;
break;
case 6:
descriptionEvent = "Wood Fire";
MultiWood = 2;
MutliRock = 10;
MultiCorps = 10;
break;
case 7:
descriptionEvent = "Zombie Mutiny";
MultiWood = 0;
MutliRock = 0;
MultiCorps = 0;
break;
default:
descriptionEvent = "Normal day";
MultiWood = 10;
MutliRock = 10;
MultiCorps = 10;
break;
}
}
}