Human-Farm-Tycoon/Assets/Controller/VillageStatsController.cs
2015-08-16 23:17:52 -04:00

29 lines
739 B
C#

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class VillageStatsController : MonoBehaviour {
public Text textNbMaison;
public Text textNbZombie;
public Text textNbMaxZombie;
private Stats stats;
// Use this for initialization
void Start () {
stats = GameObject.Find("Stats").gameObject.GetComponent<Stats>();
UpdateView();
}
// Update is called once per frame
void Update () {
UpdateView();
}
private void UpdateView(){
textNbMaison.text = "# of Zombie Houses : " + stats.AmountZombieHouse;
textNbZombie.text = "# of Zombies : " + stats.AmountOfZombies;
textNbMaxZombie.text = "Max Zombies : " + stats.AmountZombieHouse * 10;
}
}