Human-Farm-Tycoon/Assets/Controller/WorkerController.cs
2015-08-12 18:13:42 -04:00

40 lines
782 B
C#

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class WorkerController : MonoBehaviour{
public Text nbWorker;
public Text zombieAvailable;
public Text nbRessourceExpected;
private Stats stats;
public void AddWorker()
{
stats.AmountOfZombiesAvail --;
UpdateView();
}
public void LessWorker()
{
stats.AmountOfZombiesAvail ++;
UpdateView();
}
public void UpdateView()
{
zombieAvailable.text = stats.AmountOfZombiesAvail + "/" + stats.AmountOfZombies;
}
// Use this for initialization
void Start () {
Stats stats = GameObject.Find("Stats").gameObject.GetComponent<Stats>();
}
// Update is called once per frame
void Update () {
}
}