diff --git a/src/shaders/basicShader.frag b/src/shaders/basicShader.frag index 92fbf99..37c374c 100644 --- a/src/shaders/basicShader.frag +++ b/src/shaders/basicShader.frag @@ -15,7 +15,8 @@ void main() { if(isSky) { - fColor = texture(skybox, texCoords); + vec4 c = texture(skybox, texCoords); + fColor = normalize(c*c*c*2/1.41)*2; } else if(isPhong) { // Get lighting vectors vec3 LightDirection = normalize(vec3(1,3,1));